[TAS] Ms. Pac-Man Arcade 33 Levels in

Описание к видео [TAS] Ms. Pac-Man Arcade 33 Levels in

This is a video of Ms. Pac-Man like you've never seen her before.
No long waits for ghosts to regroup, just fast play, that's the fun of TAS.
This is a speedrun, the speed not the score is important. I tried to eat as few ghosts as possible. I only ate them when they were in the way.

If you want to see a real player eating all the ghosts and fruits and playing till the kill screen, go here:    • Ms. Pac-Man (Arc) High Score & Kill S...   This video is over 4 hours long.

===No invincible cheats were used===
It's relatively easy for the TAS to harmlessly pass through a ghosts. The trick is frame and pixel perfect, so it's not easily usable in real life.
This happens because collision detection is not at the pixel level. The collision detection works by keeping track of what 8x8 pixel square all the objects are on. So if you step off of your square onto a ghosts square and he steps off his square and on to yours simultaneously you didn't ever occupy the same square.
For a full technical explanation read this: https://www.gamedeveloper.com/design/...


--Notes:
-If a credit is inserted at the very beginning of the attract mode, before the red ghost appears under the marquee, the first maze of the game will be colored blue instead of the normal maze color.

-When you eat a dot, you slow down a bit.
-When you turn a corner you go a little faster than the ghosts because the player cuts the turns but not the ghosts

-The collision between Ms. Pac-Man and the fruit is only detected when the player is moving. Thus, there is no collision detection when Ms. Pac-Man is not in motion. The fruit will "walk" through you.
You can see it at level 19 (14:06) and 23 (17:29)

-On level 28 I did a double ghosts pass through (22:28) 😀

-Eventually the red ghost becomes faster than the player and is very annoying. One way to get rid of him is to change direction at the last moment when he's about to collide with the player, as shown at level 24 (18:34) and 25 (19:59 )
-At least the other ghosts are not faster than the player but just as fast as him (as far as I can tell), so by cutting corners you can get a bit ahead of them.
-I've tried to do a few levels without the "pass through ghosts" trick but sometimes it's too tempting not to use it. I hope you won't think that I used this trick too much.
Note that I didn't use the trick everywhere I wanted, sometimes it's hard even for a TAS to find the right spot.

After watching this video, we understand why good players don't play like that. The game is really difficult after level 20.

What is a TAS?    / prog61  
For a good introduction to TASing:    • How to create the perfect speedrun - ...  
For more information visit https://tasvideos.org.


0:00 Levels 1-2
1:30 Levels 3-5
3:58 Levels 6-9
7:00 Levels 10-13
10:02 Levels 14-17
13:09 Levels 18-21
16:20 Levels 22-25
20:06 Levels 26-29
23:45 Levels 30-33

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