Super Robot Wars IMPACT - Part 3: Galaxy Showdown - Chapter 3A: Earth Route - Chapter 3A-2 (Scenario 082): All-Out War Without Tomorrow
(Note that some values may change depending on if you are playing on Normal Mode or Hard Mode. Also, to view the video cutscenes displayed properly, if there is one in the stage, you can watch the video made by Mecha Games containing all of the game's cutscenes, which I added to this playthrough's playlist so you don't need to search it)
Victory Condition: Defeat all enemies.
Defeat Condition: All allies defeated.
Skill Point/Ability Point: Defeat 3 enemy units by turn 2 - enemy phase --- Did I get it?: Yes ✅
[Comment: For the Skill Point, send Great Mazinger to deal with the 3 Mechanical Beast Doublas M2, followed behind by Venus A. Just make sure to counterattack every incoming attack from the beasts, so they are easily destroyed.]
Total Skill/Ability Points in my playthrough with this stage: 72
Secrets: None.
Beginning Player Units: Great Mazinger, Venus A.
Player Reinforcement (turn 3 - player phase): Mazinger Z, Goraon/Gran Garan, and 12 other units.
Beginning Enemy Units:
Warrior Beast Obelius (x3) - lv41 (HP 8290, Money 2100)
Mechanical Beast Doublas M2 (x3) - lv41 (HP 5040, Money 1700)
Enemy Reinforcement (turn 3 - player phase):
Underwater Fortress Bood [Ashura] - lv47 (HP 35000, doesn't retreat; Money 8000)
Flying Fortress Ghoul [Brocken] - lv47 (HP 34500, doesn't retreat; Money 7000)
Mass-Produced Great Mazinger (x2) - lv40 (HP 11200, Money 3000)
Mechanical Beast Glossam X2 (x3) - lv41 (HP 7520, Money 1600)
Mechanical Beast Gusios βIII (x3) - lv41 (HP 6600, Money1500)
Mechanical Beast Garada K7 (x6) - lv41 (HP 6600, Money 1700)
Enemy Reinforcement (when Sea Fortress Bood [Ashura] is defeated):
Dragonsaurus - lv44 (HP 18000, doesn't retreat; Money 8000)
Mechanical Beast Hurribyun V6 - lv41 (HP 8625, Money 2700)
Enemy Reinforcement (when the number of enemy units is less than 9 units):
Ankoku Daishogun - lv48 (HP 53900, doesn't retreat; Money 15000)
Mycelos [Great Marshall of Hell] - lv48 (HP 42000, doesn't retreat; Money 9000)
Lightwave Beast Pikadron - lv44 (HP 13000, 5000 Money)
Warrior Beast Arsoth (x4) - lv41 (HP 9600, 2200 Money)
Items Drop: Mars Bowl (Dragonsaurus), Magnet Coating (Underwater Fortress Bood [Ashura]), New Super Alloy Z (Flying Fortress Ghoul [Brocken]), Wolf's Crest (Ankoku Daishogun) 15000 Money (Mycelos [Great Marshall of Hell])
Unit Acquisition: Great Mazinger (Tetsuya), Venus A (Jun).
Units Only Available During Scenario: None.
Units Who Leave After This Scenario: None.
Info taken from Akurasu Wiki SRW Impact (https://akurasu.net/wiki/Super_Robot_...) Complete Chart website and from the Strategy Guide by joekage available on GameFAQs for SRW Impact (https://gamefaqs.gamespot.com/ps2/567... ), if you want to know more. Also, if you don't know how to read japanese and want to know what is the story about in this stage, I recommend reading MNeidengard's Guide and Walkthrough available on GameFAQs, in the SRW Impact page (https://gamefaqs.gamespot.com/ps2/567... ).
Playthrough made by Chozomaster! If you liked it you can watch more of my videos on @Chozomaster-rc3dz.
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