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The King of Fighters XIII combo video showcasing what Yuri Sakazaki is capable of, be that old, new, practical or impractical.
COMMENTS
I lost all the files so I had to start from scratch (yet again). The main thing holding me back from releasing this quicker was that Yuri's air fireball loop is much more difficult than Benimaru's loop simply because you have to perform the fireball as quickly as possible so you don't backdash too far and you also have to time the fireball so it hits the opponent and doesn't go under them.
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CHANGE LOG
- adjusted title screen
- adjusted starting amount of meters for character
- started opponent meters from zero
- removed 9 and added 9 combos (out of 12)
- adjusted 3 combos
- added KO effect to final combo
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NOTES
01) Maxima: Stun combo.
02) Clark: Aims for most damage with one power gauge (637 damage).
03) Kensou: -
04) Billy: -
05) Iori: -
06) Kyo: -
07) Ash: -
08) K': -
09) Chin: -
10) Benimaru: -
11) Mr. Karate: -
12) Robert: -
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TRANSCRIPT
01) Maxima: jp C, jp A xx qcf BD, jp A xx qcf BD, jp A xx qcf BD, jp A xx df B, d B, C xx qcb AC, qcb C, qcf C, backdash qcf B, backdash qcf B, backdash qcf B, backdash qcf B, dp A (1 hit) xx qcb C, qcf C, dp C (1 hit) xx qcb C, qcf C, dp C (STUN), jp C, jp A xx df B, d B, C xx qcb AC, dp C (1 hit), qcf-hcb BD
02) Clark: jp C, C xx qcb AC, qcb C, qcf C, backdash qcf B, backdash qcf B, backdash qcf B, backdash qcf B, backdash qcf B, backdash qcf B, jp qcf B, C xx dp K xx AC
03) Kensou: BC, f-hcf A, qcf-hcb K (12 hits) xx qcbx2 AC, f-hcf C
04) Billy: jp C, C xx BC, [C xx f A xx qcf B] x 9, C xx dp C (1 hit) xx qcf C, backdash qcf B, backdash qcf B, backdash qcf B, qcf-hcb K
05) Iori: jp C, C xx BC, [C xx f A xx qcf B] x 8, d B, d C xx hcb B xx qcf-hcb BD
06) Kyo: jp C, jp A xx df B, d B, d B, d B, B xx BC, [C xx f A xx qcf B] x 9, C xx f A xx qcbx2 AC, dp BD xx P, C xx dp K xx AC
07) Ash: jp C, C xx BC, C xx f A xx qcf B, jp B xx qcf BD, dash C xx f A xx qcf B, jp B xx qcf BD, dash [C xx f A xx qcf B] x 6, d A, C xx qcb AC, qcb C, qcf C, qcf-hcb K
08) K': jp C, jp A xx df B, C xx BC, C xx dp C (1 hit) xx dp D xx P, dp A (1 hit) xx qcf C, dp C (1 hit) xx qcf C, dp C (1 hit) xx qcf C, dp C (1 hit) xx dp D xx P, qcbx2 AC, qcf-hcb BD
09) Chin: jp C, C xx BC, C xx qcb AC, dp D xx P, dp C (1 hit) xx qcf C, dp C (1 hit) xx qcf C, dp C (1 hit) xx qcf C, qcb A, dp A (1 hit) xx qcf C, qcbx2 AC, qcf AC, hcb BD
10) Benimaru: jp C, C xx BC, C xx qcb AC, qcb C, qcf C, dp C (1 hit) xx qcb C, qcf C, dp C (1 hit) xx qcb C, qcf C, dp A (1 hit) xx qcb C, qcf-hcb K (12 hits) xx qcbx2 AC, f-hcf C
11) Mr. Karate: jp C, C xx BC, C xx qcb AC, dp C (1 hit), dp A (1 hit) xx dp D xx P, dp A (1 hit) xx qcf C, dp C (1 hit) xx qcb C, qcf C, dp C (1 hit) xx qcf D xx qcbx2 AC, qcf-hcb BD
12) Robert: jp C, jp A xx df B, C xx BC, jp C xx qcf BD, jp A xx df B, C xx dp C (1 hit) xx dp D xx P, dp A (1 hit) xx qcf C, dp A (1 hit) xx qcb C, qcb A, qcb A xx qcf-hcb K (12 hits) xx qcbx2 AC, qcf-hcb K
Информация по комментариям в разработке