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Скачать или смотреть DFFOO GL (Mechanized Sentry ~Guard Scorpion Raid~ LUFENIA) Cloud BT, Rude LD, Reno LD

  • ScottOng11
  • 2020-12-30
  • 303
DFFOO GL (Mechanized Sentry ~Guard Scorpion Raid~ LUFENIA) Cloud BT, Rude LD, Reno LD
DFFOO GLDissidia Final Fantasy Opera OmniaMechanized Sentry LUFENIAGuard Scorpion Raid LUFENIA
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Описание к видео DFFOO GL (Mechanized Sentry ~Guard Scorpion Raid~ LUFENIA) Cloud BT, Rude LD, Reno LD

Pandemonium summon, Sephiroth BT friend

Note: All 3 characters are EX+3LB with their enhancement boards and their bloom passives. All 3 characters have their HG armor. Cloud has his BURST, his LD, his WoI, and the following spheres - Tifa, Lyse (RF), and Irvine (RF). Rude has his LD and the following spheres - his own, Raijin (RF) and Sazh (RF). Reno has his LD and the following spheres - his own, Raijin (RF) and Porom (RF)

Calls: Cloud (Setzer), Rude (Vincent), Reno (Edge)

Wave 1: Guard Scorpion x2 (completed on turn 74)

Score: 1007k

Cloud is finally back to meta again with his rework. His LD provides a 2T delay and free skill use (which means more launches if you use it on his S2). He becomes a launching DPT monster once again. Remember to get his WoI passive (Crimson Edge) for his dispel passive which helps a lot for the next LUFENIA as well.

If you paralyze one of them, you will add 20 orb count. So there are a lot of routes to fight this LUFENIA. Since I have only Cloud with the delay utility, Rude is mainly for the heals and BRV battery. Reno is for his debuffs. The Pyramid is a damage mitigation move to negates the Burst Laser. I choose to reserve Cloud LD for the later part of the fight and my party takes a buff wipe when the first recast laser is used. Swap out Sephiroth friend for Reno when both bosses HP are around 50%. Summon Pandemonium, have Sephiroth friend use his EX and LD. Use his BURST once you are out of the summon and LD spam for the remaining 2 turns. Watch out for the counter carefully. I have used Vincent's Call to reduce the BRV barrier.

As I want to make it a pure FF7 run (I didn't use Setzer or Edge call), I end up using Cloud's BURST to finish the fight.

LUFENIA Orb conditions

The battle starts with a 20 orb count. The orb will disappear when you reached the 79% HP threshold. The orb will reappear when you have reached 59% with an 18 orb count. It will disappear when you reached the 39% HP threshold. It will reappear on 29% HP with a 17 orb count until the end of the fight. Orbs decrease by 1 and 2 when your party acts and enemy act respectively. Both orbs will add back 20 when one of the Guard Scorpion is denied of its action when it takes its turn. (Paralyze, Terror, Sleep)

When the recast gauge is filled, the Guard Scorpion will gain 99999 BRV and skip 2 turns. On its next attack, it will use Burst Laser (BRV Gain, BRV+HP). If you did not shave it in full, it becomes BURST Laser+ (BRV, Gain, BRV+HP with buff wipe). Make use of delay to buy you the turns that you need to dispel the buffs.

After the 79% HP threshold, if you see boss' tail is up and it is targeting all, watch out for its Tail Laser. (BRV Gain, AOE BRV+HP)

The Scorpions' buffs are framed when it uses the + variant of its moves. It gains when it uses Rifle Shot (AOE BRV, Atk Up), Scorpion Tail (ST, Int BRV Up), Rifle (ST, DEF Up). Have a dispeller to remove the buffs will make the run easier. Cloud works well for this if you have his WoI passive.

Field generator: The Scorpions will enact a BRV barrier of 30k at 79% and 49% HP thresholds. You need to break the shields before you can break them. They also benefit from some HP regen when the shields are up.

Machine shift mechanic - The scorpion will trigger this mechanic at 79% and 59%. They will become immune to delays and they will use Scorpion Tail+ (30k BRV gain to the other Scorpion) or Foot Stomp+ (Buff wipe BRV+HP). To cancel it, you need to break it with a launch. Thus having a launcher or using Cloud call is good to counter this. It is possible to survive the Foot Stomp+ as long as the targeted character has max HP and enough BRV to avoid getting broken. The downside is that is the character needs to rebuild up the buffs. They will also delay their turns by 2. The one that activates moves its turn behind the other Scorpion. This can be annoying if the orb count is low when your Paralysis did not get it in time.

Auto Repair - The bosses have an HP regen of 110k when this activated at the 29% HP threshold. So minimize their turns is important to finish the fight. The turn count is actually very tight (90T) if your party DPT is not very strong.

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