STELLAR BLADE PART 10 | 4K 60FPS | Gameplay / Walkthrough | PS5

Описание к видео STELLAR BLADE PART 10 | 4K 60FPS | Gameplay / Walkthrough | PS5

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Stellar Blade is a 2024 action-adventure video game developed by Shift Up and published by Sony Interactive Entertainment. Players take command of protagonist Eve as she ventures to save humanity from a relentless war waged by monstrous creatures in a distant future. Throughout her journey, Eve is accompanied by her squad and survivors to take back Earth.

Shift Up, a Korean studio founded by Kim Hyung Tae, first teased the game under the working title Project Eve in 2019. By 2021, it was revealed as a PlayStation 5 exclusive to be published by Sony Interactive Entertainment. In 2022, the game was officially titled Stellar Blade.

Following a delay from its planned 2023 release, Stellar Blade was released for the PlayStation 5 on April 26, 2024. The game received generally positive reviews from critics, with praise being directed at its visuals and combat with criticism being directed at its story.

Gameplay
Stellar Blade is an action-adventure video game set in a post-apocalyptic Earth and played from a third-person perspective. Combat focuses on grasping the attack patterns of enemies and countering with precise timing. Eve's Beta Gauge is filled by parrying and evading in combat. The Beta Gauge is spent to use skills such as piercing super armor and enemy combo interruption. Eve also has a Burst Gauge filled through successive parries and combos, which can be used to activate buffs and powerful attacks. The game utilizes the PlayStation 5 DualSense controller's haptic feedback to deliver feedback on enemy attacks and weapon accuracy. Exploration features wall scaling and swinging on ropes for environmental traversal, with things to be found including extra costumes. The overworld has NPCs who can provide Eve with side quests, with the option of either taking them on or ignoring them.

Development and release

On April 4, 2019, Korean studio Shift Up (founded by Blade & Soul illustrator Kim Hyung Tae) announced Project Eve for PlayStation 4, Windows, and Xbox One and was to be developed in Unreal Engine 4. A prototype for new gameplay and art direction was shown in late 2020 without mentioning any of the game's platforms for release. In the September 2021 PlayStation Showcase, the game was announced to be an exclusive for PlayStation 5 and would be published by Sony Interactive Entertainment. In a September 2022 PlayStation State of Play, the game's final title was revealed to be Stellar Blade with new gameplay shown off and an original release window scheduled for 2023. The next day, MONACA announced their involvement stating that their members, Oliver Good and Keita Inoue, are participating in the music production of the game, which has been reiterated multiple times prior to release. The game uses 3D scanning for some character models with Eve being based on the model Shin Jae-eun. The Naytiba enemies were designed by Korean movie monster designer, Hee-Cheol Jang who made the monster designs into clay models which were 3D scanned to create the 3D models. In December 2023, the game was delayed to 2024. In a January 2024 State of Play, it was announced that the game would be released on April 26. A demo of the game was released on the PlayStation Store worldwide on March 29, 2024; it was accidentally published early in the United States on March 8, but was removed quickly.

Portrayal of Eve
According to Den of Geek, some critics argued that the Stellar Blade's marketing heavily leaned on the sexual appeal of Eve, with elements like revealing costumes and suggestive character designs being central to the game's promotional strategy. The game also has received an Adults Only rating in South Korea, attributed to its explicit content including nudity, violence, and suggestive imagery. TheGamer argued that the protagonist, while attractive, is "barely sexy at all", and accused other critics of wanting to "trash the game just because Eve was too sexy". Kim has defended some of these design choices by explaining that from a third-person perspective, the player's view is predominantly directed at the back of the character, hence the emphasis on making this view appealing. He further elaborated that the design choices were made to entertain an adult audience. IGN Italia noted that while some criticized Eve's design as oversexualized, others felt there was a double standard among critics, fans, and developers who condemned the game while praising other examples like Nier Automata and Bayonetta.

Source:

https://en.wikipedia.org/wiki/Stellar...

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