Using animation events to finish an attack - Multi-Weapon System in Unity - Part 3

Описание к видео Using animation events to finish an attack - Multi-Weapon System in Unity - Part 3

Today we get our weapon animation events set up and get the weapon to recognize when it's animation is finished.

All Assets:
https://drive.google.com/drive/folder...

Discord Server:
  / discord  

If you wish to support me more:
  / bardent  

GitHub link for this part:
https://github.com/Bardent/Weapon-Sys...

GitHub Repo Link:
https://github.com/Bardent/Weapon-Sys...

Player Controller Series:
   • 2D Platformer Controller  

Thumbnail art by:
  / ian.schober  

00:00 - Intro
00:15 - The Animation Event
00:54 - The Animation Event Handler
04:30 - Referencing the Animation Event Handler
04:59 - Handeling the OnFinish event
06:02 - Informing the PlayerAttackState
07:15 - Handling OnExit in PlayerAttackState
09:42 - Testing to make sure it works
10:48 - Outro

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