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Скачать или смотреть GTA2 Remake - Animations Sync

  • FYG
  • 2021-10-17
  • 483
GTA2 Remake - Animations Sync
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Описание к видео GTA2 Remake - Animations Sync

This update brings many major changes, one being scraping gameObject-based projectile implementation and doing particle-based from the ground up.

This change was particularly important due to the higher overhead that comes with instantiating a gameObject because when a GameObject is instantiated, it instantiates everything that is referenced with the GameObject and it needs to repeat on every player instance on the network.

So even if there's no MonoBehaviour on the GameObject, you are still instantiating GameObject that requires a Transform component among other things to be able to just be there in the game, and just like that, you are now holding 2 objects in the memory when you only instantiated 1.

In my case, it was N number of objects that were attached to the projectile for it to work, and even though it was "OKAY" for the intended purpose but it was far from ideal, imagine 10 players shooting simultaneously and every single projectile needs to be synced over the network, have to manually handle instantiate of the projectile and their collision, and you get the idea, it can get from "OKAY" to "messed up" the moment more players start shooting and the whole system will fall apart.

Particles, on the other hand, are different in a way that they have a minuscule overhead compared to GameObjects and are easier to execute (quite literally a single line of code).

Particles don't need explicit instantiation every time you need to shoot, you can just keep a single particle system under the Player gameObject, they don't need Rigidbody and Collider components like normal GameObject does in order to move forward by force and collide, they are batched by default and they don't need to be maintained over the network.

Implemented:
locomotion animations sync
particle-based projectile system (opposed to gameObject based as was the case previously)

#madewithunity

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