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Скачать или смотреть Wildstar - Wildman Challenge - Ep16 - Coldwater Gulch

  • Gajitz Gaming
  • 2016-09-11
  • 45
Wildstar - Wildman  Challenge - Ep16 - Coldwater Gulch
Wildstar(Video Game)WildmanChallengeGameplayLet's PlayLong PlayWalkthroughPlaythroughPCMassively Multiplayer Online Role-playing Game (Media Genre)MMOHumanMedicSoldierExileCarbineWildstar
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Описание к видео Wildstar - Wildman Challenge - Ep16 - Coldwater Gulch

This is my Wildman challenge for Wildstar

I will be playing as a Human/Granok, Medic following the soldier path.

For those that don't know the Wildman Challenge self-made challenge based on the WoW Ironman challenge, fo the rules check down below.

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WildMan Challenge Rules
This is based on the Iron Man challenge but altered for Wildstar. It's tough. VERY tough. The gist of the rules, are to level a plain character that has no AMPs, Ability Tier points past the base or assists of any kind. You are only allowed to use whatever is available to your class.

The Spirit of the Challenge
Level your character to max level using only Common or lower quality gear without dying. Your path must be soldier. Play it as if it's the only character you have (no help from items you normally would not have when Wildstar launched: Daily rewards, Protostar rucksack, Hoverboard, etc). Honour the rules to the best of your ability.

1. Do Not Die! - the most important rule of the challenge. Once your character dies you must delete it and start again.
2. No gear higher than White quality (that includes bags).
3. Your path must be Soldier. And you must complete all soldier missions you come across.
4. You must select the Novice route, not the Veteran route
5. No AMPs allowed.
6. Abilities must not be higher than a base.
7. No Professions allowed.
8. No Media shots or Consumables to be used.
9. You Cannot join a Party, Raid or Group with the intent of getting help to further yourself in the challenge.
10. A stranger may assist you in a kill, but only if they do not have the intent of helping you further yourself in the challenge (don’t get your friends to help you).
11. No dungeons, raids or adventures completed. Shiphand Missions are allowed but they must be done solo.
12. Joining a Guild is OKAY, however, you cannot use Guild Repairs or the guild bank to assist your character in any way.
13. You Cannot boost your character.
14. No XP-boosting, gear or buffs (that includes settler buffs). Unless it cannot be removed (Like 2 step authentication xp bonus).
15. No add-ons other than what carbine has given you.
16. No Daily rewards or Protostar rucksacks
17. No Hoverboards (unless required by a quest). Other mounts are acceptable but only if purchased from a vendor.
18. All in game challenges must be completed when given.
19. Account-wide Abilities: Not Allowed. The basic idea here is that you should be using what would only be available to your character if that was the only character on your account.
20. General rule of thumb: Play your character like it's the only one you have on your account. Don't use your account-related boosts or anything else you wouldn't already have on a single character for the account. Receiving anything from another character is against the spirit of the challenge: no gold, gear, bags, etc. Play with what you have been given for your lone character.

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