Extending Materials in Bevy 0.12: The MaterialExtension trait

Описание к видео Extending Materials in Bevy 0.12: The MaterialExtension trait

Extending Materials, especially StandardMaterial, is new in Bevy 0.12. Let's dive into how to use it with two examples!

* StandardMaterial: https://docs.rs/bevy/0.12.0/bevy/pbr/...
* Material: https://docs.rs/bevy/0.12.0/bevy/pbr/...
* MaterialExtension: https://docs.rs/bevy/0.12.0/bevy/pbr/...
* extended_material: https://github.com/bevyengine/bevy/bl...
* bind group 0: https://github.com/bevyengine/bevy/bl...
* pbr_input_from_standard_material: https://github.com/bevyengine/bevy/bl...
* PbrInput: https://github.com/bevyengine/bevy/bl...
* apply_pbr_lighting: https://github.com/bevyengine/bevy/bl...
* main_pass_post_lighting_processing: https://github.com/bevyengine/bevy/bl...
* dissolve shader: https://github.com/rust-adventure/bev...
* StandardMaterial prepass shader: https://github.com/bevyengine/bevy/bl...
* ExtendedMaterial: https://docs.rs/bevy/0.12.0/bevy/pbr/...

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