Setting up Cinemachine for Top-Down and Orbit Cameras in Unity | Souls Game Dev Journey

Описание к видео Setting up Cinemachine for Top-Down and Orbit Cameras in Unity | Souls Game Dev Journey

#cinemachine #unity #gamedev
Welcome back to Souls Game Dev Journey! In this episode, we dive into using Cinemachine in Unity for top-down and orbit cameras. Cinemachine simplifies camera management, giving your game a professional touch.

Key components:
Cinemachine Brain: Manages camera transitions.
Cinemachine Virtual Cameras: Your virtual camera operators.

We start by installing Cinemachine via Unity's Package Manager.

Organize your cameras:
Create a "Camera System" object.
Add the main camera and camera target to it.

Set up the top-down camera and orbital camera as described in the video.

We also cover camera zoom and orbiting through scripting. Find the code on GitHub: (https://github.com/SoulsGameDev/Fanta....

Join our community on Discord:   / discord  .

Cinemachine is powerful, and we're just scratching the surface. Like, subscribe, and hit the bell to follow our game development journey.
https://unity.com/unity/features/edit...

00:44 What is Cinemachine
2:02 How to install Cinemachine
2:50 Scene setup
3:12 Add Cinemachine Brain
3:35 What is Cinemachine Brain
4:50 Adding a Virtual Camera for Top Down view
6:20 Adding Focus Camera
8:00 Orbit Camera With Time Script
9:20 Demo in the Editor
10:00 Updating Cinemachine Controller Script
11:35 Zoom related methods
12:33 Swapping between cameras
13:34 Git & Discord invite

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