OUT RUN REIMAGINED #8

Описание к видео OUT RUN REIMAGINED #8

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Out Run Reimagined Gameplay Arcade Driving and Sports Video Game Nonlinear
Gameplay, Blind Run, Rush, Replay, Arcade, Italian, English, Full HD, 2K, WQHD, QHD, Quad HD, 144 hz, 60 hz, PC, Window, No Commentary, Uncut, Retro
OUT RUN REIMAGINED
Out Run (also stylized as OutRun) is an arcade driving and sports video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations.
The game was designed by Yu Suzuki, who traveled to Europe to gain inspiration for the game's stages. Suzuki had a small team and only ten months to program the game, leaving him to do most of the work himself. The game was a critical and commercial success, becoming the highest-grossing arcade game of 1987 worldwide as well as Sega's most successful arcade cabinet of the 1980s. It was ported to numerous video game consoles and home computers, becoming one of the best-selling video games at the time and selling millions of copies worldwide, and it spawned a number of sequels. Out Run is considered one of the most influential and greatest games ever made, cited as an influence upon numerous later video games, playing a role in the arcade video game industry's recovery, and providing the name for a popular music genre.
Out Run is a pseudo-3D driving video game in which the player controls a Ferrari Testarossa convertible from a third-person rear perspective. The camera is placed near the ground, simulating a Ferrari driver's position and limiting the player's view into the distance. The road curves, crests, and dips, which increases the challenge by obscuring upcoming obstacles such as traffic that the player must avoid. The object of the game is to reach the finish line against a timer. The game world is divided into multiple stages that each end in a checkpoint, and reaching the end of a stage provides more time. Near the end of each stage, the track forks to give the player a choice of routes leading to five final destinations. The destinations represent different difficulty levels and each conclude with their own ending scene, among them the Ferrari breaking down or being presented a trophy
During the mid-1980s, Sega experienced success in the arcades with games developed by Yu Suzuki. Hang-On was a good seller and Enduro Racer had been successful enough for Sega to consider a second production run. Both are motorcycle racing games, and Out Run was Suzuki's chance to develop a car racing game. His original concept was to base the game on the American film The Cannonball Run, of which he was a fan. He disliked racing games where cars exploded on impact, and wanted gamers to enjoy the experience of driving and to feel "superior".
Suzuki initially conceived the game's setting across the United States, and he requested to scout various locations there. According to Suzuki's boss, Youji Ishii, Sega president Hayao Nakayama believed the US was too unsafe, and suggested Europe as a safer option. Additionally, Suzuki concluded that the US was too "large and empty" for the game's design. He scouted Europe for two weeks in a BMW 520 for ideas. This tour included Frankfurt, Monaco, Rome, the Swiss Alps, the French Riviera, Florence, and Milan. While in Monaco, Suzuki was inspired to use the Ferrari Testarossa as the playable car in the game, so when he returned to Japan he arranged for his team to find and photograph one. They took many photos of the car from every side and recorded the sound of the engine.
A small team of four programmers, a sound creator, and five graphic designers developed Out Run. Suzuki had to use only personnel that were available and not assigned to other projects at the time. As a result, Suzuki did most of the programming and planning himself, spending extra hours at the studio to complete development of the game within ten months. He believed that the most difficult part of developing the game was to make it as fun as possible, which he achieved by emphasizing the design elements of wide roads, buildings, and a radio with soundtrack selection.
The sit-down deluxe motion simulator cabinet version of Out Run
Four cabinet designs were released, all of which are equipped with a steering wheel, a stick shift, and acceleration and brake pedals. Two of the cabinet designs are upright, the larger of which has force feedback in the steering wheel. The other two models are sit-down motion simulator cabinets that resemble the in-game car and use a drive motor to move the main cabinet—turning and shaking according to the onscreen action. Both models feature stereo speakers mounted behind the driver's head

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