Last banana

Описание к видео Last banana

My first project on Unreal Engine 5, and the most challenging of all my projects. The constraint was to push the details on each object to the maximum.

I modeled in Blender, using Boxcutter and Hardops.
Then I retopologized my objects and unwrapped all the UVs with Blender and Rizom before moving to Substance Painter.
Once all that was done, I organized my set dressing in Blender and used the Coordiknight addon to retrieve my instances and their positions in Unreal5. After that, I did the layout and rendering in Unreal5.
Finally, I did the editing in Blender with the VSE.

For the background, I really wanted to create a massive amount of objects with a huge amount of detail, not forgetting a single screw. It was absurd and a bit stupid, but it helped me realize that I was creating a banana factory.

( i use the music of Megan McDuffe "don't go in there" and music of CO.AG music " The sky is on Fire" )

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