Total War: SHOGUN 2 - Fall of the Samurai 1vs1: Tosa Riflemen vs Line Infantry

Описание к видео Total War: SHOGUN 2 - Fall of the Samurai 1vs1: Tosa Riflemen vs Line Infantry

Total War: SHOGUN 2 - Fall of the Samurai 1vs1: Tosa Riflemen vs Line Infantry
Clan: Tosa vs Satsuma
Battle Difficulty: normal

*Tosa Riflemen: Maximum loose formation.
*Line Infantry: Kneel Fire ON.

Tosa Riflemen are variants of sharpshooters unique to the Tosa. They are superior to sharpshooters in every way save range, armor, and cost. The greatest strengths of Tosa Riflemen are their extremely high reload skill, at 65 compared to 25 for sharpshooters. This allows them to very quickly dispense ammo and inflict large numbers of casualties. Despite their much higher fire rate thanks to their reload skill, Tosa Riflemen rarely have trouble with ammunition shortages due to their much higher starting ammunition of 40 rather than 20. Tosa Riflemen are somewhat more expensive than their sharpshooter counterparts but their greatly increased damage output more than make up for this. Their abnormally high ammunition means that they can pick off entire regiments, particularly during siege battles where defenders can't risk sallying out but also usually have inferior range. Tosa Riflemen are easily recruited, with requirements that are easily met even early in the campaign. Later in the game, Tosa Riflemen benefit from buildings such as gunsmiths and firing ranges, as these buildings greatly increase the accuracy of units trained in regions they are built in. The only other non-sharpshooter light infantry in Fall of the Samurai, the Yugekitai, have superior accuracy to Tosa Riflemen; however, their reload skill is much worse. While their initial volley may be superior than that of Tosa Riflemen, over time Tosa Riflemen inflict more damage. Tosa Riflemen also have no regiment cap, unlike the Yugekitai; however, Tosa Riflemen lack the kisho training Yugekitai have, and thus have poorer stealth capabilities.

Line Infantry are the first line infantry-type unit available to most factions, requiring only basic cadet schools to train. With much better accuracy and reload skill than levy infantry, line infantry are a considerable upgrade for early game armies looking for more firepower. Unfortunately, they fare poorly in melee combat, and operate best at a distance. Particularly in the early game, they benefit from having melee infantry or cavalry backing them up and intercepting hostile melee troops before they reach the firing line. Later in the game, line infantry are supplemented by other line infantry type units, such as Black Bear Infantry, Imperial Infantry, and Vermilion Bird Force. Nearly all these variants are more expensive to field, but are statistically superior to line infantry. However, with the help of foreign veteran agents, general skills, and building bonuses, line infantry are formidable even in the late game, able to lay down devastating fire and having sufficiently good melee skills should swords be drawn. Line infantry aren't considered Shogunate or Imperial infantry, meaning that they aren't automatically disbanded if the player declares independence.

[Source: Total War Wiki]
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