Real-time Eulerian fluid simulation on a Macbook Air, using GPU shaders

Описание к видео Real-time Eulerian fluid simulation on a Macbook Air, using GPU shaders

In order to implement fluid simulation we need to implement conservation of mass, incompressibility, and conservation of momentum. How to do this, using Eulerian cell representation, on GPU shaders?

Update: I'm dabbling in creating a discord server at   / discord   Please feel free to join :)

Update 2: source-code available at https://github.com/hughperkins/UnityF...

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