iClone 3DXchange5.4 Tutorial - Importing Characters with Facial Morph Data to iClone

Описание к видео iClone 3DXchange5.4 Tutorial - Importing Characters with Facial Morph Data to iClone

Many character models out there contain minimal or no facial bones, and their facial animation is driven exclusively by blend shapes created in software such as Maya or zBrush. These blend shapes are then blended together using animation software. In this tutorial, you'll learn how you can import your model in FBX format along with all its blend shapes into iClone by first bringing it into 3DXchange 5.4 and assigning different blend shape values to different expressions. After that, you'll be able to utilize tools such as iClone's real-time facial puppeteering as well as lip-syncing and muscle-based motion key editing.

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