pumber :)
Thanks for everyone on the Celeste discord for believing me along the way, it's by far the hardest map I've ever cleared, and now I can proudly say that pumber has been beaten with no freezeframes :D
Shame it's not quite FC, and that's because Extra Ball is straight up unfair on ffless, with several frame perfect theo tech timings on what's already the hardest room anyways. Maybe I'll do it someday, but it will have to wait a long time. Sorry! Not my fault Maya wanted to base a berry on what's basically a glitch :/
Other than that, the map was thoroughly enjoyable. The bumpers were used in very creative ways and the gameplay was executed well most of the time. I dread solar express now, cause I don't have a shadow of a doubt that it will be significantly harder than this
If you're curious how hard and enjoyable I found all of the rooms, here's a little list:
The format is: [Room]: [approx. Deathcount], [Difficulty], [Enjoyment]
Ready?: 500, 4/10, 6/10
Helix: 2050, 7/10, 8/10
Pursuit: 1100, 6/10, 3/10
Phase+B1: 1750, 8/10, 7/10
Delta: 1100, 5/10, 3/10
Instability: 200, 3/10, 7/10
Symbiosis: 800, 5/10, 4/10
Rebound: 900, 6/10, 10/10
Haste: 2300, 9/10, 8/10
Extra Ball: -
Recoil: 1200, 8/10, 8/10
Pumber: 1650, 8/10, 6/10
Malfunction: 1500, 7/10, 7/10
Dissonances between difficulty and deathcount are due to bad luck and such.
I felt like Ready was harder than Instability due to the fact that on ffless variant Ready has 1 frame-perfect bumperboost and 2 other variable 1fs, and these were the main difficulty of the room that people playing with freeze frames just didn't experience lol
Also fun fact! I still think summit 1000m is the hardest room I've ever cleared, no pumber room felt harder than that one which is as funny as it is insane
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Chapters:
00:00 - Intro
00:11 - Insert Coin
00:40 - Tutorial
01:23 - Ready?
01:40 - Helix
02:01 - Pursuit
02:25 - Phase + Berry 1
02:54 - Delta
03:31 - Instability
04:28 - Symbiosis
04:58 - Rebound
05:14 - Haste
05:41 - Recoil
06:08 - Pumber
06:53 - Malfunction
07:14 - Outro
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