As seen at CitizenCon 2953. From pixel to persistent universe and everything in between, join us as we showcase the power and depth of StarEngine, enabling the seamless scale that pushes our game to the cutting edge of the industry, technology, and beyond.
00:00 - The Future of StarEngine with Benoit Beauséjour, Chief Technical Officer
03:00 - The Future of StarEngine with Marco Corbetta, VP Technology
4:55 - Clouds, Fog, and Weather
08:00 - Fire effects with Mike Snowdon, Visual Effect Director and Alistair Brown, Senior Director of Graphics & Procedural Tech
14:25 - Water effects with Will Hain, Engine Programmer II
22:30 - Blood, Sweat, Tears, Scope Shaders, HDR, Temporal Upscaling, Renderer Updates, Future of Planets, Vulkan with Alistair Brown, Senior Director of Graphics & Procedural Tech
34:30 - Global Illumination & Ray Tracing with Ben Parry, Principal Graphics Progammer
45:00 - StarCloth, StarHair, and Maelstrom destructive features with Chris Raine, Senior Lead Physics Programmer
1:09:30 - Audio Enhancements with Graham Philippson, Director of Audio Technology
1:15:00 - Persistent Entity Streaming, Replication Layer, Server Meshing with Paul Reindell, Senior Technical Director, Online Technology
1:33:25 - Outro to The Future of StarEngine with Chris Roberts
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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
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