Modeling and Texturing Demo Reel Breakdown:
0:07
"Carnotaurus" (Personal project). Modeling, UV mapping, texturing, lookdev, rigging (including Maya muscle), animation, lighting.
Software used: Maya, ZBrush, MARI, V-Ray, Composite, Photoshop
0:14
"The Thing". Modeled and UV mapped large breaking ice floor pieces. Designed to match concept art for cracking pattern and be seamless from the outside.
Software used: Maya
0:16
"The Thing". Modeled and UV mapped ice caves. Ice cave seen at 0:23 was made in collaboration with another artist.
Software used: Maya, ZBrush
0:36
"Resident Evil: Afterlife". Modeled glasses based on prop provided by the Art Department.
Software used: Maya
0:40
"A Dangerous Method". Modeled and UV mapped ship's rigging (masts, cranes, pulleys, crow's nest). Modeled after photographs of SS. George Washington ship.
Software used: Maya
0:48
"Mama". Modeled car exterior based on pre-viz model and 3D scan of car. Modeled wheel caps, interior of headlamps and tail lights from scratch. Painted dirt maps, snow on tires and moisture on windows.
Software used: Maya, MARI, V-Ray
0:53
"Silent Hill: Revelation". Modeled, UV mapped and textured set extension based on blueprints from the Art Department. Designed composition of foreground broken beams and cables.
Software used: Maya, Photoshop
1:01
"Carnotaurus" turntable (Personal project). Modeling, UV mapping, texturing, lookdev. All bones and muscles labeled with scientific names.
Software used: Maya, ZBrush, MARI, V-Ray, Composite, Photoshop
1:35
"Styracosaurus" turntable (Personal project). Modeling, UV mapping, texturing, lookdev. All bones and muscles labeled with scientific names. Specific breakdown of anatomy can be found at: http://www.dino-anatomy.com/
Software used: Maya, ZBrush, MARI, V-Ray, Composite
1:59
"Robot" (Personal project). Designed and modeled robot arms (part of a larger model in progress)
Software used: Maya
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