B3313 Official v1.0 - Guide on getting every Red Star

Описание к видео B3313 Official v1.0 - Guide on getting every Red Star

I already made one on Unabandoned, but since the official v1.0 came out I decided to make a guide for this version too. There's 13 of Red Stars in total to collect for you to be able to beat the hack. Please note that you need to have 30 Yellow Stars for you to be able to enter an area that leads to one of the Red Star. Enjoy!

Please keep in mind that there's two version of wf.z64. One where the timer starts immediately and the other where timer starts after you get the fake yellow star. The Red Star ID in the version where the timer starts immediately is shared with Bowser's Checkered Madness box star; so please check the other wf.z64 if you have the Red Star already collected, yet you don't remember being in wf.z64

Intro - 0:00
Bowser in the Dark World (Shoshinkai) - 0:14
wf.z64 - 1:21
Bowser in the Sub - 3:11
Bowser in the Bully Battlefield - 6:51
Bowser's Checkered Madness - 10:45
Bowser in the Airship Cabin - 11:49
Cave Dungeon - 14:01
Captain Fly Guy's Tower - 17:12
Eyerok's Tomb - 20:18
Goomboss's Lair - 23:11
King Whomp's Battle Arena - 26:48
Toad Catacombs - 28:58
d64 castle (Requires 33 stars (I messed up a number in the video)) - 31:21
Outro - 33:47

Got information about Red stars here: https://b3313.fandom.com/wiki/B3313_Wiki
Outro song is Shifting Labyrinth by wasteofblood:    / @wasteofblood  













B3313 or Build 3313 (also called SM64 Internal Plexus) is a ROM Hack of Super Mario 64 developed by Chrisbrutalagresion and his team. It is the largest beta-based SM64 hack to date, especially regarding the number of accessible areas, star count and various other aspects. The final version has been released on https://romhacking.com/hack/b3313-sup....

The hack is based around the myths surrounding Peach's Castle and unused content from the original game that have been discovered over the years, resulting in an unsettling sprawling maze where doors, pipes and teleports can lead the player into completely unexpected locations. In short, this basically turns the hack into the SM64 equivalent of Yume Nikki; a massive, surreal maze where nearly every room leads to somewhere else, a single room can be reached from multiple areas, and there is little in the way of hints to guide you. The 15 courses are also not cleanly divided between each other; instead, each course is made up of several mini-courses that can be in completely different areas of the castle. This all combines to create a disorienting experience. Version 0.9 onward also has the Personalization A.I. truly live up to its title as it will modify the difficulty in some areas depending on vague actions, and 0.9 also introduces several new mechanics such as the Red Stars, new coin types, and an In-Universe Game Clock that can change certain locations and events to confuse the player even more.

As for the plot, it initially seems to be nonexistent — you are immediately dropped into the castle without even a hint of Bowser kidnapping Peach, though you nevertheless have to find all the Power Stars to rescue her as usual. But as you venture through the castle walls, you may begin to discover the scattered pieces of a story involving the Personalization AI...

Several of its areas are lifted from many web series about the SM64 Personalization phenomenon, such as the Super Mario 64: CLASSIFIED series.

Source: https://tvtropes.org/pmwiki/pmwiki.ph...

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