Unreal Engine 5.3 - Understanding Audio Modulation, Explain it To Me Like I’m 9
In this tutorial, we dive into the fascinating world of Metasounds in Unreal Engine 5, and I do my best to simplify the concept of “Audio Modulation” in Unreal engine 5.3. I talk about Sources, Connectors, and Destinations and how to use them; Control Bus and Control Bus Mixes and how to activate and deactivate the Mixes in realtime.
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Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
Join us on this musical journey as we explore the innovative possibilities that Unreal Engine 5 has to offer for game developers and sound designers. Don't miss out on this opportunity to level up your audio game!
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#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #audiomodulation #controlbus
00:00 Introduction
00:40 Step One: The Sources (Control Bus Mixes)
02:00 Step Two: The Connector (Control Bus)
02:36 Step Three: The Destination (Sound Source)
03:30 Walkthrough of Music Tracks
04:40 Project Layout and Explanation
07:26 Plugin Enable: Audio Modulation
07:44 Create Control Busses
08:44 Assigning Destinations - Metasounds
11:34 Create Control Bus Mixes
16:10 Debug Matrix Viewer
17:16 Create Player Overlap Triggers
20:30 Test It Out
22:40 Conclusion
18:14 Conclusion
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I am an audio designer, media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
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