The Most Powerful “Magic Cards” of All Time

Описание к видео The Most Powerful “Magic Cards” of All Time

After lots of research about the oldest "trading card game", this video is my findings about the most powerful "Magic: the Gathering" cards of all time, and what they can teach us about game design:
0:00 - Intro
2:20 - Explaining the game rules
7:57 - The color wheel of Magic
9:38 - The "Power Nine" and the early years
14:20 - The most imbalanced "cycle"
16:25 - The different "formats" of Magic
18:40 - What new players expect to be powerful
21:48 - Analyzing the 35 "superbanned" cards
33:40 - Investigating the 44 "hyperbanned" cards
39:20 - The most powerful "ante" card
43:23 - The important history of "companion" cards
50:15 - The cards that broke other formats
55:35 - My overall conclusions
1:00:27 - Outro

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Here's a few clarifications about things I said to be extra technical (although these mini clarifications don't invalidate this episode's main ideas)
I did have to oversimplify many things about this game's rules and history. It is very complicated and the episode would have been many hours if I included every technical detail. I tried my best to oversimplify it without saying any incorrect details.
While filming this episode, I tried to only damage non-valuable cards. And no, I don't own physical copies of any of the super-overpowered (or expensive) cards I showed images of on screen.
I said that Conspiracy cards start in the battlefield, but they are technically in a separate zone (although the overall concept is similar, that you begin the game with their effect for free)
I implied that Contract From Below lets you pick which card to ante, but it must be the first one of the eight (although that doesn't change the fact of how overpowered it is)
I said that "companion" cards would be the only cards in their separate zone, but typically you would have had other cards with them in the "sideboard" (although they were typically the only cards you could play from there in the midst of an ongoing game). Also, as an extra fact, when the designers changed the "companion" mechanic, it not only made you pay 3 mana, but also made the card stop by your hand first, where opponents could possibly remove it with instant-speed discard effects.

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In case anybody searches any of these terms to learn about them, some topics in this video include: Magic the Gathering, Magic Cards, Richard Garfield, Mark Rosewater, the Power Nine such as Black Lotus and Ancestral Recall and the moxes/moxen, Lurrus and the companion mechanic, Contract From Below and the ante mechanic, Pack Rat and the draft format, other formats such as Vintage and Legacy and Standard and Modern and Commander/EDH, and overall the most powerful Magic cards of all time and what they can teach us about game design.

This episode was directed/edited/soundtracked by me (Domotro) and was filmed by Carlo Trappenberg (who also helped with some of the editing).

Disclaimer: Do NOT copy any dangerous-seeming actions you may see in this video, such as any actions related to fire.

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