Texture work: Importing textures, animating, and boom switches

Описание к видео Texture work: Importing textures, animating, and boom switches

Make sure when submitting to idgames that u dont have duplicate doom 2 stock textures in ur textureX. Careful of that when ur copying textures from other wads, and always check the text file of wads to make sure ur allowed to use their stuff

The number of pixels of resolution correspond to the number of map pixels one loop of the texture will take up. Useful for midtextures like i show at the end of the vid.

For the switches lump, it deals with exclusively texture names and not necessarily patch names

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