Doom Resurrection 3.1 for the Sega 32X

Описание к видео Doom Resurrection 3.1 for the Sega 32X

The newest Sega 32X update for the classic FPS.

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Opening "Sega" jingle is from Astal for the Sega Saturn.

Ending Music during the credits is from Batman for the Sega Genesis.

SLX Logo
By: Jan Neves
YouTube Page -    / jan3d  

Intro by Evan S.
https://portfolio.tsestudios.com/

Episode Notes:

1. All footage from real hardware.

2. Get your patch here:
https://www.romhacking.net/hacks/6269/

3. A simple Google search can get you an already patched version. The same for 32X+ audio hacks.

4. New to this 3.1 release:
Added the iconic screen melt effect for scene changes
Added both the Cyberdemon and Spider MasterMind bosses along with their respective maps
Introduced mip-mapping for walls and flats. This is enabled when the highest details setting in the menu is selected
The game now requires ROM bank switching support by flashcarts and emulators. Please note that degrees of compatibility across flashcarts and emulators may vary!
[BETA] New sound driver that uses the Sega CD hardware to offload sound mixing from the 32X. This results in the game receiving an additional performance boost
The number of onscreen sprites has been increased from 60 to 128
Maps that have been superseded with CD and SMM encounters have been designated as secret levels
Introduced a new Help screen to the main menu, which outlines the basic controls
Added “cyberdemonspecial” and “spider mastermind special” DMAPINFO properties
The menu cursor now has the same response time in both PAL and NTSC
The intermission screen now also displays level completion time (in virtual NTSC time!)
Greatly optimized PWM sound mixer
Reduced the maximum number of simultaneously played sound effects to 6
Decoupled stereo sound spatialization rate from PWM mixer, set it to 15Hz
Changed Doomguy’s face turning logic in the statusbar to more closely mimic the original game
Bugfix: normal doors played the fast door sound upon closing
Bugfix: weapon position was slightly off center in widescreen mode
Fixed items not respawning properly in deathmatch
Added support for sector type 17 (random flicker)
Monsters can now use teleporters
The ROM header now lists Sega CD and Sega Mouse as supported devices
Various optimizations across the code

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