GBO2 G-3 Gundam: More than 2 years without a buff!

Описание к видео GBO2 G-3 Gundam: More than 2 years without a buff!

This video contains two recent matches I had with the LV2 G3 Gundam on Gundam Battle Operation 2. The G3 is a 450-650 cost raid with consistent midrange poking ability and amazing strafing ability which makes it great at avoiding being caught by generals. It suffers from being fragile, having mediocre boost speed, having mediocre turning speed, having wet noodle melee damage for a raid alongside having long instant stun cooldown. I told myself that I would not play this suit again unless it got a buff, but from a certain point of view I found a way to make my own buff. I was recently able to enhance the LV2 G-3 all the way to 6/6, which lets me equip Composite Frame A alongside the 5th and 6th enhance bonuses. Compared to my old build, my G-3 is now about 15% more durable and deals 10% more ranged damage, which makes it feel surprisingly good despite being so outdated. I hope that you enjoy watching!

The primary weapon of the LV2 G3 is a set of two bazookas with 945x2 power, 10 ammo, 7.4 seconds cooldown, 16 seconds reload, 2.5 seconds swap time, 355m range and 30%x2 stagger value. These have decent power along with a large splash radius but suffer from long cooldown and swap time. You can start combos with these for ideal shooting DPS by comboing into two beam rifle shots. It can also break LV1 MA if you combo it into a beam rifle shot.
Its primary melee weapon is a beam saber with 1995 power, 2.5 seconds cooldown, 0.77 seconds swap and 80% combo modifier. This weapon has pretty low base power along with the suit only packing 17 melee modifier, but it can still output decent damage against supports thanks to its combo modifier.
Its first sub weapon is a head vulcan with 67 power, 30 ammo, 498 DPS and 2% stagger value. You have little to no use for this weapon, but it can still be used to finish off weak enemies.
Its second sub weapon is a beam rifle with 1550 (2150) power, 1.5 seconds cooldown, 45% (85%) heat, 15 seconds overheat, 0.8 seconds swap, 400m (550m) range, 2.5 seconds focus and 40% stagger value. This has great overall stats, basically an improved version of the original Gundam's beam rifle. It has decent damage uncharged along with long range.
The G3 also has a 2750 HP shield which grants +15% walking/turning speed once it is broken. This is the ideal scenario since the fast strafing ability of the MS makes you hard to accurately shoot, especially when your walking speed is buffed to 155 (161 with cruise control) with a broken shield.

The LV2 G3 has 15750 HP, 16 ballistic and beam resist and 22 melee resist. Your overall bulk is quite poor compared to other raids, but your high mobility can somewhat make up for this issue. As standard for raids of this cost you have LV2 Maneuver Armour and LV1 Emergency Evasion for defensive skills.
In terms of mobility it has 135 walk speed, 200 boost speed, 65 thrust and 63 turn speed. This appears poor at first glance, especially considering that the MS has LV1 Forced Injector rather than LV2. Your boost speed is slow enough to where it can be difficult to catch up with supports or run from generals. Where the MS makes up for this though is in its amazing 100% side strafing and 90% back strafing speed. This means that you will move at your full 135 walking speed when stepping left or right. Abusing this strafing speed is going to be your primary way of avoiding shots and staying out of dangerous situations, it is very useful for playing around cover or kiting enemies with.

In conclusion, while the G-3 might be pretty decent if you have the patience to enhance it all the way to 6/6, it is pretty damn mediocre otherwise. For 450 cost it has the rare ability to engage with the support on its own terms, it can play it safe and slowly but surely shoot the support to death from 350m away if needed. It can do the same at 500 cost but more raids there have decent or good midrange pokes, so it isn't as valuable. It has so many weak aspects to it though, I think it needs a big rework to be a properly strong option again. I think it should have the bazooka cooldown lowered to 6 seconds, bazooka swap time lowered to 1.5 seconds, bazooka damage per level up increased to +100, beam rifle stagger value increased to 50%, vulcans reworked to be more like the Jeda vulcans, HP increased by +1500, boosting speed increased to 205, turning speed increased to 72 alongside getting 2 or 3 more long range slots at LV1. It would also be cool, though not strictly needed, if it were to gain the option to equip the Prototype Gundam dual beam sabers or javelin as an alternate primary melee weapon. Thanks for watching!

Music used:

Test Drive Unlimited, Neon Jungle

Dynasty Warriors Gundam 2, A Good Thing is Possible

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