Subwar 2050 (Lossless Scaling frame generation test)

Описание к видео Subwar 2050 (Lossless Scaling frame generation test)

So I picked up a copy of Lossless Scaling on Steam to see how the frame generation worked for old DOS sims.

Getting it to record with GeForce Experience is a bit of a hit and miss affair and I'm not 100% certain it records what I'm seeing on screen properly. However this is the Power Station mission, played @ 60fps (or maybe more still not 100% sure). It may be more noticeable IRL, so to speak, than this video?

Using the DOSBox Staging sharp renderer rather than the default crt-auto renderer as that creates some ugly banding on screen.

Using these DOSBox Staging settings:

[sdl]
windowresolution = default
host_rate = auto
vsync = false
presentation_mode = cfr
output = opengl (nope was wrong about texture)

[dosbox]
dos_rate = 30

[render]
glshader = sharp

And these Lossless Scaling settings:

Scaling Mode: Auto, Aspect ratio
Scaling: LS1
Frame Generation: LSFG 2.4
Mode: x3
Sync Mode: Off
Capture API: DXGI (maybe this should be WGC?)

If anyone knows if any of these are sub-optimal (or just plain wrong) feel free to comment and let me know!

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