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Скачать или смотреть Tabs Layout with Animations & Music controlled by Signals - Example 01 - Doozy UI Manager for Unity

  • Doozy Entertainment
  • 2021-10-23
  • 6777
Tabs Layout with Animations & Music controlled by Signals - Example 01 - Doozy UI Manager for Unity
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Описание к видео Tabs Layout with Animations & Music controlled by Signals - Example 01 - Doozy UI Manager for Unity

See a Tabs Layout in action and learn how to control an AudioSource and a SpriteAnimator to create interesting UI interactions. This video uses Example 01 for Doozy UI Manager as a walkthrough and will explain how everything works from music to animations.

You will see how to trigger an AudioSoruce to play an AudioClip with Signals and how to play and stop frame by frame sprite animations by listening to the same signal stream.

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Video made on Unity 2020.3.17f with Doozy UI Manager 4.0.0
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Doozy UI Manager is a set of systems that make it easy for anyone to design, manage and animate modern User Interfaces. This is a set of professional tools specially designed for professionals.

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Get DoozyUI at https://bit.ly/DoozyUIManager
Learn more at http://doozyui.com/

Tutorial: https://www.doozyui.com/docs/tabs-lay...

Help Desk: http://bit.ly/DoozyHelpDesk
Knowledge Base: http://bit.ly/DoozyKnowledgeBase4

Twitter Feed -   / doozyplay  
Facebook Page -   / doozyentertainment  
Discord Invite -   / discord  

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0:00 Intro
1:04 Introduction to Example 01
2:59 Control AudioSource Play and Stop with Signals
6:01 Flow Controller and the Flow Graph
11:25 Show and Hide animations for tab containers
12:34 What makes a Tabs Layout work (UIToggleGroup)
15:00 Frame by Frame Sprite Animations
23:01 Tab button animation
25:41 Outro
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Doozy UI Manager manipulates components that work on the Unity UI framework (UGUI), while using custom editors made with the editor UIElements framework. It also comes with numerous pre-configured components that are ready to use.

The UIMenu is a visual prefab management system for Unity that allows instantiation of prefab clones or linked prefabs directly in the Unity Editor. Having been created with designers in mind, adding new elements to the menu is done with only a few clicks, without writing a single line of code.

Reactor is a Value Animator Engine created to work with Unity, that uses a simple timing engine to calculate animated values and set them on target objects. It can animate any value property that currently supports Unity UI (uGUI) and editor UIElements, and it can support other systems as well due to its modular nature.

Signals is a universal messaging system specifically designed for Unity that uses data streams to send pings, data structures and/or references, which also includes an internal automated pooling system that recycles data packets after they are used.

Nody is a visual flow graph solution designed to create, visualize and manage UI navigation flows. Built on UIElements, the new retained mode UI framework for Unity, it uses the same infrastructure as the Unity’s ShaderGraph and VFXGraph solutions.

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