1989 [60fps] Darius II A-B-E-I-N-T-Z Nomiss ALL

Описание к видео 1989 [60fps] Darius II A-B-E-I-N-T-Z Nomiss ALL

ダライアスII / Darius II (Japan) Taito 1989 3,322,950pts Player HRG-ひろりん 収録Ver MAME32 0.60 A-B-E-I-N-T-Z

mame replay site http://replayburners.web.fc2.com/

ダライアスII

発売年:1989.09
開発/発売元:タイトー
ジャンル:シューティング
コントローラ:8方向レバー+2ボタン
システムボード:専用基板
CPU構成[68000, Z80] 音源チップ[YM2610, Custom]

名作「ダライアス」の第2弾。戦いの舞台は太陽系へと移り、基本的な操作方法には変更は無いものの、若干のシステム変更が加えられている。また前作の最大の持ち味であった3画面構成から、ハーフミラーを採用した2画面構成へと変更されている。それによりキャラクターの重厚な感じはなくなってしまったが後に3画面版も登場している。エンディングで「来年はダライアスIII。」とのメッセージが出るが、未だにその姿を現してはいない。

ストーリー:
かつてダライアス星は滅び、フロコとティアットは、惑星オルガで新世界を築いた。幾千年後、フロコとティアットの子孫は怪電波をキャッチ。それが、かつて惑星ダライアスの仲間からのSOSである事をつきとめ、強力に改造されたシルバーホークに乗り、太陽系へと向かった。さあ、君の使命は、彼らを救うことにある。指さきの魔術で、ただちに挑戦してくれ。
[出典:ダライアスⅡ 業務用販促チラシ(タイトー)]

Darius II (c) 1989 Taito.

The direct sequel to the 1986 original, Darius II retained the distinctive 3-screen format of the first game.

The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons.

Another new feature of Darius II is the appearance of mini-bosses - large enemies that appear at the mid point of a level, possessing similar strength and abilities to those of the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The mini-bosses in Darius II are in fact smaller versions of the bosses from Darius.

The game is set in the inner regions of the Solar system, and has the same branching level structure as Darius, allowing players to select their own route through the game.

- TECHNICAL -

Prom Stickers : C07

Main CPU : (2x) 68000
Sound CPU : Z80
Sound Chips : YM2610, (4x) Volume

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Darius II was released in September 1989.

This game is known in US as "Sagaia" (licensed to Romstar for distribution).

Two versions of this game were made : The more common three-screen version (like the original "Darius"), and a harder to find two-screen version (aspect ratio : 8/3)

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius II : G.S.M. Taito 4 - PCCB-00010-12) on November 21, 1989.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- SERIES -

1. Darius (1986, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
3. Darius Gaiden - Silver Hawk (1994, Arcade)
4. G-Darius (1997, Arcade)
5. G-Darius ver.2 (1997, Arcade)
6. Darius Burst (2009, Sony PSN)
7. Darius Burst - Another Chronicle (2010, Arcade)
8. Darius Burst - Another Chronicle EX (2011, Arcade)

- STAFF -

Directed and produced by : Hidehiro Fujiwara
Game designed by : Hidehiro Fujiwara, Senba Takatsuna
Programmed by : Akira Ohtsuki, Tatsuo Nakamura, Masashi Tsuzura, Shinji Soyano
Art designed by : Masami Kikuchi, Senba Takatsuna, Hisakazu Kato
Cabinet designer : Yoshinori Aiura
Hardware designed by : Toshiyuki Sanada
All music composed and arranged by : Hisayoshi Ogura (Team Zuntata)
Sound editors : Yasuhisa Watanabe, Norihiro Furukawa
Sound software : Naoto Yagishita

- SOURCES -

Game's rom.
Machine's picture.

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