This is an example of killing Hard Mode Aksis, only damaging on ONE TELEPORT. This requires cumulative damage of 10 million in under 20 seconds. Pretty much a heavy bake haha.
Full credit to Im Scrub for strategizing this and the Euros clan for completing the one teleport kill on normal mode first. Normal mode requires just under 9 million damage to send Aksis to final stand. I have listed every Euros member at the end of the description.
The setup:
One Sunsinger Warlock with Song of Flame, double fusion grenades with Viking Funeral and Touch of Flame, full auto shotgun, and a cluster rocket launcher. He activates radiance almost immediately and remains in a central location while spamming fusion grenades on Aksis. This buffs the entire team with Viking Funeral (10%) and Song of Flame (decreased cooldowns). He also uses the shotgun and heavy as needed.
One Sunbreaker Titan is fully responsible for all Melting Points. He jumps on Aksis as soon as he teleports, applies Melting Point, gets a full mag of a full auto shotgun off, and slams his back. He proceeds to apply Melting Points every 4-5 seconds, while shotgunning his back and tossing thermite grenades.
One Defender Titan is used primarily for the Weapons of Light buff for the team. He pops a bubble in a central location. This Titan also uses one cannon, tosses grenades, shoots the cluster rocket launcher, and shotguns Aksis.
The remaining three Sunbreaker Titans are the primary source of DPS. This is due to three things:
1) Simmering Flames reducing the grenade cooldowns.
2) Song of Flame stacking with Simmering Flames to reduce cooldowns drastically.
3) Thermite grenades. These grenades do INSANE damage to Aksis, even more than a fully charged cannon shot.
These three Titans are pretty much able to toss a thermite grenade every ~1.5 seconds. They shoot one cannon, toss a thermite, shoot a cannon, thermite, etc. Two of these Titans are utilizing a cannon.
After the cannons run out and Song of Flame stops buffing grenades, all players either switch to the cluster rocket or shotgun to lay the final damage.
All damage was done by the time the first teleport ended. Even though he ported towards the second location, no damage was done and he instantly went to final stand.
This challenge does require lots of teamwork and for no single player to mess up. All players must optimize their DPS to the fullest extent.
Thanks for watching!
Gladd
Fireteam:
Samiam1192
Big Hangry
Cruelty It
Im Scrub
I Indica I
Gladd
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Members of Euros: Its Wami, Its Khosla, Scrub, TheOctavianTheory, MOR Vacatedcolt, The_StreakKiller, Chris Kaizer, Hova, Maythomp, Intense Fallout, The Jew Himself, Raze Lighter, Obliviatum, Its GShark, EenMark
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