I've Improved World Generation and Moved to UE5 for my Voxel Game

Описание к видео I've Improved World Generation and Moved to UE5 for my Voxel Game

Wishlist Lay of the Land on Steam: https://store.steampowered.com/app/27...
Support development and play the game early:   / tooley1998  

G’day everyone. I’ve been hard at work on the game these past few months and here are some of the things ive been working on.

World Improvements:

I have overhauled a majority of the points of interest in the game. They are now more detailed, have a much higher quality level and some have been completely redesigned.

I have also added cliff generation so now steep terrain looks much more natural and presents obstacles to the player.

Roads and Camps:

I have added roads to the game. Roads link up major points of interest and have their own points of interest generate along them. They will also bridge over rivers.

You can now also find enemy camps/outposts along roads.

Unreal Engine 5:

I have moved the game from Unreal Engine 4 to Unreal Engine 5. The main objective for this move was to make use of Lumen. Lumen is UE5’s realtime dynamic global illumination system. With lumen, interiors of buildings are now dark and lighting is much more natural/realistic.

https://linktr.ee/tooley1998

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