RTA: 35.27 by Monster (happened after the video)
Old TAS: 21.91 by me & Trinity, 31.95 by dimi
Despite the obious idea of boosting my 21.91, it turned out to be quite hard. As opposed to some other maps, on F-9 you don't have the whole grass area to boost wherever you want + you have to get over the road borders and around turbines without crashing.
The first boost on this map was also (nearly) the first one I did at all, so I had to learn how to do it at all. Thankfully, igntuL ( / igntul3 ) taught me some nice basic strategies and after half an hour, I got incredibly fast boosts. Then came the hard part: Giving these boosts direction. As mentioned above, the problem is first of all the road border you have to get over, which wouldn't happen with a normal nosebug. And secondly the turbine is massively in your way. When travelling at 600km/h, it is quite a challenge to hit the gap between the CP and turbine.
But as you can see, after some hours of manual manipulation and bruteforcing, it worked.
For CP2, you have multiple options on what to do. One option is to do a bug checkpoint like igntuL and Co. did it on other Nadeo maps, which would free you from the neccessary preciseness of the noseboosts as you land on the big grass area. But that will most likely be slower than trying to land in the checkpoint and directly boosting your way to the finish.
So that's what I did. Originally aiming to do a boost from CP2 to the ramp in front of it and from there to the finish, I tried and bruteforced for quite some hours to get a setup, but putting that into bruteforce again, Interface gave me a "direct" nose outcome (not even using the ramp, but instantly returning from the checkpoint). That was 1 block too far to the right to bugfinish though, and this turned out to be "impossible" to fix. Seriously, I tried and bruteforced it several days, but the specific setup didn't allow for a handy modification. There, Trinity ( / @trinitytm2122 ) offered me his help and tried to fix it for hours, but also without success. Still thank you! :) (Nice try in pretending you're human)
Thus, I nearly resorted to uploading the non-bugfin 16.72 out of desperation. But somehow I just couldn't do it... Uploading a non-bugfin replay after efforts over days. I planned to nolife this map on the upcoming weekend because of not having to firstly aim for a ramp nosebug anymore, so good tries might be possible faster than before.
Thankfully, that weekend was saved... Just on Friday night (the day before the upload of this video), the bruteforce which I let run over the last days (~20m iterations) gave me the right angle. Fixing the height turned out to be possible in a few hours, and when I saw the first bugfinish, I was baffeled. It looked so "aggressive", just beautiful.
All in all, I'm very happy with this run as it doesn't only consist of precise noseboosts and a bugfinish, but still has the original flip, 1000km/h uber and airship bounce at the start. Maybe the first boost could be faster, but I'm just happy now. This is one of my proudest and most effortful TASes.
This is a Tool-Assisted Speedrun, it was not done humanly in one run. It was created with
https://donadigo.github.io/tminterface
Track link on Trackmania Exchange
https://united.tm-exchange.com/tracks...
TAS World Record list including replay files
https://docs.google.com/spreadsheets/...
Have a great day!
- Alex
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