A playthrough of Taxan's 1990 shoot 'em up for the NES, Burai Fighter.
This video shows all four loops through the game:
0:00 Eagle
23:53 Albatross
47:44 Ace
1:13:21 Ultimate
The evil Burai empire is attempting to take over the universe with its army of robo-mutants, and you're the only one who can stop them. As the Burai Fighter, it's your job to destroy their bases and put an end to their campaign of terror.
Following • Rock 'n' Ball (NES) Playthrough , Burai Fighter was developer Kid's second game for the NES, and the first game that its designer, Ken Lobb, worked on.
Burai Fighter is an arcade-style shooter with two modes of play. In stages 1, 2, 4, 5, and 7, you'll be taken on an auto-scrolling tour of a base as you blast at everything that crosses your path. In stages 3 and 6, the game becomes a free-roaming 8-way shooter in which you must find and destroy the core. You have three weapons at your disposal - laser, ring, and missile shots - that can be individually upgraded, and whenever you die, the level of the weapon you were using is reset to zero.
The game offers four difficulty levels to work your way through. The first three are selectable from the outset, and the hardest becomes available once you've completed the game on the Ace level. Your score, extra lives, and weapon upgrades carry over between loops, so the lower the level you start at, the better prepared you'll be to take on the Ultimate level.
The controls are unique in that you can freely fire in eight directions, and you can lock the direction of your fire by holding down the fire button, allowing you to smoothly navigate the maze-like stage layouts as you defend yourself from the incoming waves of enemies.
It's not held in the same regard as many of the NES's conversions of arcade shooters, but Burai Fighter plays well and poses a good challenge on its hardest setting. The action maintains a measured pace at the lower levels, but by the time you've hit Ultimate, the game regularly floods the screen with chaotic streams of fast-moving enemies and bullets. It never hits the craziness of Summer Carnival '92: Recca, but you can see the signs of what was to come here in Kid's first shooter.
Burai Fighter is a good game that gave us a glimpse of Kid's potential. It's often overshadowed by their later games which better fulfilled that potential, but there's no denying how impressive this is for a team's first try at the genre.
And a funny bit of trivia: Burai Fighter was published by a different company in each region. It was published in North America by Taxan, in Japan by Taito, in Europe by Nintendo, and in Australia by Mattel.
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No cheats were used during the recording of this video.
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