Nucleum Rules Challenge

Описание к видео Nucleum Rules Challenge

Test your understanding of the rules of the board game Nucleum. 10 questions that will help you determine if you're ready to lead a play of this game.

1:27 #1 Using coal, uranium or both
4:13 #2 Using Long-Distance rails
5:43 #3 NETWORKS!
9:17 #4 Recharging, Income and King's Day Scoring
12:28 #5 Fulfilling a contract
13:51 #6 Triggering actions when placing a railway tile
16:23: #7 Energy production bonuses
18:46 #8 Uranium gained when placing a mine
21:02 #9 Completing connections when placing a railway tile
24:28 #10 Placement of government buildings

For those interested in how I arrived at my notion of what qualifies a city as being 'in your network', here's a discussion I had with another BGG user about it:

Liam M
@liamrobmac
Regarding scenario 3, in which you discuss networks, can you share your sources for the explanation you demonstrated?

In my (English) version of the rulebook, it states that a city is in my network if: 'it is adjacent to your railway or is connected to a completed rail line with at least 1 railway you own....'

The blue example (on the three link track, when incomplete) was neither adjacent to the city or part of a completed line. You mentioned it being valid because another piece of track meant there was no space between the placed piece and the city.....but I can't seem to find this definition (no space) in the rules.
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Me: Thanks for the question, Liam. If I wasn't trying to keep the length of my video down, I would have spent more time on this issue. It certainly deserves a more comprehensive treatment.

As tends to be the case with the rules forums, there is a lot of information about networks scattered about, but I found the most helpful thread to be this one: https://boardgamegeek.com/thread/3151....

The key section was when Chuck Case (solo developer of the game) said:
"Yes, if you build the middle railway, the city you connected to is in your network. The city that isn’t connected to yet, would not be in your network through this specific tile. At least not until the whole rail line is completed.

For here, The word ‘adjacent’ is meaning ‘connected to’ or ‘attached to’, or something to that effect since you cannot build a “floating” railway… it has to be attached to either a city or another tile."

User GAF Blizzard then created this summary, which the designer, David Turczi, said "looks good":
"1. SINGLE CITY IN ONE OF YOUR NETWORKS
A city is in one of your networks if at least one of the following conditions are met:
You have a building there.
You are part of a link connecting that city to another. If the link is not complete, your tile must be between the gap and the city.
2. CONNECTED CITIES
Two cities are connected, if you can trace a path between them using only completed links.
3. TWO (OR MORE) CITIES IN ONE OF YOUR NETWORKS
Two cities are in the same one of your networks if you can trace a path between them using only completed links you are part of."

I think the discussion in the video is well-grounded in the comments by Chuck and David.

BTW: In my own rules summary (that I work from when playing the game), I have modified the above as follows (this reworking has not been confirmed correct by anyone, but I feel pretty good about it so far):

NETWORKS AND CONNECTIONS:
1. A single city is in your network if at least one of the following conditions are met:
You have a structure there (building/mine/turbine)
You have a railway tile in a link connected to it, with no empty spaces between your tile and the city
2. Two (or more) cities are connected if you can trace a path between them using only completed links.
2. Two (or more) cities are in your same network if they are connected and each connection contains one of your railway tiles

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