Melty Blood Beginner's Complete Guide to Gameplay

Описание к видео Melty Blood Beginner's Complete Guide to Gameplay

00:00 - Preface
00:50 - Introduction to Neutral
4:06 - Fundamental Offense
8:51 - Optimizing Offense (& Training Mode)
14:55 - Defense Pt. 1/2 (Throw Teching)
18:23 - Defense Pt. 2/2 (Defensive Movement)
20:14 - Extra Pt. 1/2 (Character Specifics)
22:30 - Extra Pt. 2/2 (System Mechanics)
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"Is this information still relevant to Melty Blood: Type Lumina?"
The changes to Shield, Heat, and Moon are the main things to keep in mind. But if you can wrap your head around that, this information is still mostly relevant.
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[IMPORTANT LINKS]
   • Melty Blood Actress Again Tutorial - ...  
Basics

   • Melty Blood Actress Again Tutorial - ...  
Moon Styles

https://play.meltyblood.club/
Every necessary (and below) link conveniently under one, fantastically designed website.

https://store.steampowered.com/app/41...
Buy Melty Blood on Steam! Show your support for the game.

https://mega.nz/file/k41ChAQJ#u7DUwbr...
Also here's the free version (Caster) with better everything, especially netcode. But seriously buy the game.

   • Melty Blood - CCCaster 2 minute guide  
https://pastebin.com/raw/97i5vZcW
How to use CCCaster

http://melty.games/
Match video database

https://wiki.gbl.gg/w/Melty_Blood/MBAACC
Gameplay wiki

https://discordapp.com/invite/33cskPv
Discord link
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CORRECTION: Apparently the counter-hit system in CC wasn't actually new to CC but there since MB vanilla. And that's a tidbit of misinformation, the only flaw in this video, I can no longer take away. Oops. This won't bother me on an extremely minor level for the rest of my life :^)

Also should've mentioned in the video in regards to Shielding that for Shielding A Normals, you can Shield them either way *if they can be mashed repeatedly*. If they cannot (e.g. H-Ryougi 5A, C-Seifuku 2A) they have to be Shielded properly; the same as Bs and Cs.
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Fun Fact: This video was originally supposed to have presentation style akin to Dandy J's Guide to KOF video. You know, characters talking directly to you, boxes and text which match the actual in-game font. Unfortunately, it turned out there was no way that was going to work in any way because of Melty's sprite sizes relative to screen space. Shame too cause I wanted to make the presentation different this time since the game is special to me. Plus I wanted to have editing a little more creative than just default text media for once. On the plus side I ended up saving myself a lot more work but still, maybe one day.

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