In 2005, Nintendo’s engineers were working on early prototypes for their next console, known to fans as the Nintendo Revolution and eventually the Wii. But even though most of its hardware had already been designed by the end of the year, they hadn’t produced any working consoles yet. The console that Nintendo showed off at E3 2005 was just a plastic shell, as core components hadn’t even been prototyped yet. The teams working on the Wii’s operating system needed a way to start development to get everything ready in time for the planned 2006 launch date, so Nintendo’s engineers quickly built a system that would use a GameCube development console, three special accessories never meant to be seen outside of the company, and two PCs each running different operating systems to let them start working on Wii software without actually having any Wiis. This is the story of the Revolution Emulator, Nintendo’s prototype Wii emulator for the GameCube.
00:00 - Opening
01:06 - The Wii's development
03:17 - Overview of the Revolution Emulator
06:27 - Special Hardware
08:18 - RVL-Ocean Board
09:15 - Closing
10:16 - Messages & Credits
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Nintendo, Nintendo Gigaleak, Zammis Clark, Zammis Clark Breach, Nintendo Revolution, Prototype, Console Prototype, Wii Prototype, Development Kit, Devkit, Nintendo Devkit, Nintendo Development Hardware, Console Devkit, Development Hardware, Cancelled, Vaporware, Cancelled Nintendo Games, Lost Media, Lost Nintendo Games, Cancelled Nintendo Console, Development Boards, GameCube Emulators, Wii Emulator, Dolphin Emulator, Homebrew
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