EDF 4.1 M88 Nasty Mess for the Little Girl run Inferno Wing Diver Scorching ( Earth Defense Force )

Описание к видео EDF 4.1 M88 Nasty Mess for the Little Girl run Inferno Wing Diver Scorching ( Earth Defense Force )

This is actually two runs with different weapons. If the Air Raider can do this mission with quite some ease, to the limit that it's by far the best high-end weapons farming mission (with him obviously, but you can split screen another class for crates pick-up), all other classes have a nasty job here and luck does start to make a serious dent too.

In the first run the weapons are the level 76 Mirage 15WR and the 92 Thunder Bow XD. In the second I used the a dual level 92 Thunder Bow XD layout. The mission can also be solved with dual Thunder Bow 30. Idunn FF isn't a good here due to its shorter range. There's a big problem with the dual XD, and that is the energy consumption. The XD has a 55% core consumption, and so you'll surely enter into emergency recharge at various points even just walking, and this can be a serious problem.
I do think the Mirage option is a better idea and provides a more polished run.

As I said luck does infer into other classes runs on this mission unlike for the AR. What the 3 Deroys in the first phase do, if they attack quickly or all at once can make this mission very problematic. In the second phase what the 2 Queen Bees do has the same issues, if they go for you and not the bait NPCs or if they hide inside or behind the shields. Thunder Bow is he best with Queens, as Idunn would likely be out of range and Queen Bees go away when you approach them.

Mission flow:

- begin by capturing all NPCs except a few of the left Fencers. Fencers will die, so they will be bait and the other ones you captured will be the second layer of bait

- focus Mirage or Thunder Bow first on Flying Vehicles, then Spiders. Sadly Thunder Bow has a lot of hits on NPCs, no way to avoid it. Hopefully Deroys will take some time to come, so that you can help NPCs with the smaller stuff. DON'T waste time defending yourself, if you do the NPCs will die from the major mob and you'll die next. The NPN WDs will surely help, but you'll likely get hit too.

- deal with Deroys when necessary, focus on the mid one with 2 laser diamonds per leg first if that's possible. Sadly Thunder Bow takes a long time to kill Deroys compared to what Idunn could do.

- stall with the last enemies so that you can have the Ranger NPCs around the road where you started. Kill last enemies. This is the most favorable positionfor them, as it's where the bees and dragons from next wave will flock

- when 2nd phase spawns fly back LEFT preferably to a position between 2 buildings, see video. When you have dealt with the hopefully small number of near enemies, focus on the bees and dragons mob, Mirage being much better for that.

- if one or the 2 queen bees goes immediately for you it will likely become hairy, because the Ranger NPCs will be massacred and you'll go next. Hopefully that will not happen

- deal with Queens then Red Dragons. Beware flying near Red Dragons they can one shot you, and they're damnly precise. Leave at least one Shield Bearer for last, this is CRUCIAL.

- likely at some point the number of NPCs will reach 5 or lower, and 3 new squads of NPCs will spawn. If this doesn't happen on its own, you need to kill remaining NPCs, leave WDs for last (there were 5 of them initially), and / or the best Laser Ranger (only one). Huge difference from the AR run, where most NPCs from the beginning survive to the end

- capture the 3 new NPCs squads, stay near the position where the arriving WDS were, just more to front and left in a area clear of rubble. This will be the best position to hit one of he transports in the 3rd phase.

- when ready kill last enemy (a Shield Bearer surely) and prepare for 3rd phase

- destroy immediately right transport, try to do the same with center one. Fall back and focus on King Spider, then Queen Ant and central transport. When there's too many ants help NPCs with them

- when these are done focus on near Hectors and Red Drones

- kill remaining Hectors, pick crates, destroy last transport

- you can farm mission at the end, but ants are not good to drop weapons

It's a daunting mission for the Wing Diver and no way to cheese it like the AR can do. If all goes well she does have a reasonable life.

Likely the best mission of the campaign anyway.

Have fun,

TIMESTAMPS
00:00 Read description, usually it's VERY useful
00:05 Mirage 15WR, Thunder Bow XD run
02:48 2nd phase, good position for Ranger NPCs
03:09 Go left, between buildings
06:37 Sadly need to kill 2 Ranger NPCs
07:13 Crap, the best laser guy, but was almost dead
08:58 After capture 3 new NPCs squads, stay here for next phase
09:11 Fall back after first transport goes down
09:31 Still time for helping with ants before the giants
11:41 TB XD recharge time can be tricky with Hectors nearby
14:50 Either farm, or pick items and finish mission
16:30 Dual Thunder Bow XD run
16:38 Capture all NPCs except left Fencers
17:32 Lots of core recharges with 2 TB XD, be careful


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