How I built a realistic grass shader in UE5! Shader driven bend, clump, tilt, wind and more!

Описание к видео How I built a realistic grass shader in UE5! Shader driven bend, clump, tilt, wind and more!

Files available as a Tier 3 reward on my Patreon:   / ghislaingir  
Twitter:   / ghislaingir  
Mastodon: @[email protected]

Links:
Ghost of Tsushima Tech Talk:    • Procedural Grass in 'Ghost of Tsushima'  
Tech Art Aid - Shader Optimization:    • Shader Optimization – True Instructio...  

0:00 Intro
1:00 Context
2:28 WPO - Base Setup
4:37 WPO - Cards Rotation
11:00 WPO - Clumps
15:50 WPO - Wind
17:52 WPO - Bend
20:25 WPO - Camera Facing
25:53 WPO - Landscape Mask
27:53 Normals
34:55 Opacity
38:41 Pixel Depth Offset
40:00 Color, Spec & Roughness
40:34 Conclusion & Outro

Hey! I'm back with some more shader shenanigans... I hope the breakdown makes sense, I tried my best! :D
Cheers, thanks for your support :)

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