Netherdeep 1 DM Tips | A Fateful Competition | Jigow | Call of the Netherdeep | DDHC-CoN-c1

Описание к видео Netherdeep 1 DM Tips | A Fateful Competition | Jigow | Call of the Netherdeep | DDHC-CoN-c1

Playing Dungeons and Dragons adventure Call of the Netherdeep
Check out more #dnd and #criticalrole links in this description!

Emerald Grotto.

PLAYING D&D
Episode 1/Session 1 (A Fateful Competition):    • Netherdeep 1 | A Fateful Competition ...  
Ep 2 (The Leave-Taking):    • Netherdeep 2 | The Leave-Taking | Jig...  
Ep 3a (Bazzoxan):    • Netherdeep 3a | Bazzoxan | Call of th...  
Ep 3b (Betrayers' Rise):    • Netherdeep 3b | Betrayers' Rise | Cal...  
Ep 4 (The Jewel of Hope):    • Netherdeep 4 | The Jewel of Hope | An...  
Ep 5a (The Drowned City):    • Netherdeep 5a | The Drowned City | Ca...  
Ep 5b (The Temple):    • Netherdeep 5b | The Temple | Cael Mor...  
Ep 6a (Grottoes of Regret):    • Netherdeep 6a | Grottoes of Regret | ...  
Ep 6b (Vents of Fury):    • Netherdeep 6b | Vents of Fury | Below...  
Ep 7 (The Heart of Despair) (FINALE):    • Netherdeep 7 | The Heart of Despair |...  
DM GUIDE AND TIPS
Chapter 1:    • Netherdeep 1 DM Tips | A Fateful Comp...  
Ch 2:    • Netherdeep 2 DM Tips | The Leave-Taki...  
Ch 3:    • Netherdeep 3 DM Tips | Bazzoxan and B...  
Ch 4a:    • Netherdeep 4a DM Tips | The Jewel of ...  
Ch 4b:    • Netherdeep 4b DM Tips | Faction Missi...  
Ch 5:    • Netherdeep 5 DM Tips | Drowned City a...  
Ch 6:    • Netherdeep 6 DM Tips! | Below Ank'Har...  
Ch 7: pending

DM GUIDE AND TIPS
PACING FOR 4 HOURS
== 1A - Festival of Merit
Hour 0-1: Character Intros, Overview (p20), First Game (p20-28)
Hour 1-2: Games 2 through 4 (p20-28)
== 1B - Emerald Grotto
Hour 2-3: Final Contest (p28), Grand Finale Begins (p29), Race Through E6 or E7 (p31/32)
Hour 3-4: Moonshark Lair (p33), Vision (p34), Next Steps (p35)

PACING FOR 8 HOURS
== 1A - Festival of Merit
Hour 0-1: Character Intros
Hour 1-2: Overview (p20)
Hour 2-3: Games 1 through 3 (p20-28)
Hour 3-4: Games 4 through 6 (p20-28)
== 1B - Emerald Grotto
Hour 0-1: Character Intros, Recap, Rival Interactions (p19)
Hour 1-2: Final Contest (p28), Grand Finale Begins (p29)
Hour 2-3: Race Through E6 or E7 (p31/32)
Hour 3-4: Moonshark Lair (p33), Vision (p34), Next Steps (p35)

TOOLS FOR PACING
More or less interactions with Rivals (p19)
More or less games (p20-28)
End battles in E6 or E7 early or make them tougher (p31/32)

Netherdeep Macros for Underwater and Ruidium (p10-11, 140). Macros: http://d20play.com/d20playNetherdeepM...

MUSIC
Festival: Fishing Village by Tabletop Audio
The Emerald Grotto: Sunken Temple by Tabletop Audio
Prayer Site of Sehanine: Elven Glade by Tabletop Audio

KNOWLEDGE
Arcana or History: Bronze dragons are said to lair in the waters of the Emerald Gulch. Ships often embrace bronze decorations to gain their aid or to at least appease them. (p27)

History or Religion: Exandria has two known moons that orbit the planet. Catha, the larger and closer of the moons, is the herald of night travel and shines a bright white when visible in the sky. Catha is considered to be intrinsically tied to Sehanine, the Moon Weaver, and is regarded by some as a creation of the Moon Weaver to watch over the just and hide those who require obfuscation. Ruidus, the second moon of Exandria, is much smaller and farther away. With a slower rotation around the world and dark red-brown coloring, Ruidus is often difficult to see among the stars of the night sky and nearly impossible to spot during the day. Little is known of Ruidis, though older cultures and texts speak of it as an omen of ill tidings, or even a remnant of a Betrayer God plot left abandoned and unrealized. (p27, EGtW p9)

Nature or Survival: Ghostgrass is a carnivorous variety of sea grass. It is bone-white and restrains and drains the life from those who get too close. (p31)

THANK YOU!
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