Twin Cobra (究極タイガー) [Arcade] - 1-ALL Clear No Miss - 1CC - No Autofire - edusword

Описание к видео Twin Cobra (究極タイガー) [Arcade] - 1-ALL Clear No Miss - 1CC - No Autofire - edusword

Twin Cobra (究極タイガー) [Arcade] - 1-ALL Clear No Miss - 1CC
Default settings - No Autofire - Player: edusword
Emulator: WolfMAME 0.226
INP: http://replay.marpirc.net/inp/b/f/0/e...
Game Version: World
Twin Cobra (c) 1987 Taito Corp.

Demasiado tiempo sin poder jugar por falta de tiempo, pero últimamente he podido sacar el suficiente como para ponerme en serio con este gran juego. El objetivo que me había planteado era el de completar la primera vuelta sin morir, así que... objetivo cumplido.

Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.

Twin Cobra was a success for Toaplan, garnering positive reception from western critics and earning several awards from Gamest. The game was met with mixed response from magazines, specifically the home versions. In 1995, the sequel Twin Cobra II was released. The rights to the game are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.

GAMEPLAY:
Twin Cobra is a military-themed vertically scrolling shoot 'em up game, in which players take control of the titular attack helicopter through ten increasingly difficult levels, each with a boss at the end that must be fought before progressing any further, in order to defeat an assortment of military enemy forces like tanks, battleships, and artillery as the main objective. The title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a helipad is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of the screen's height and three bombs.

The bombs are powerful weapons capable of obliterating any enemy caught within its blast radius and collecting "B" icons adds an extra bomb stock. A new gameplay addition compared to its predecessor are power-up items that appear via enemy carriers. There are four types of weapons in the game that can be switched between after destroying incoming carriers by picking up color-changing icons ranging from red, blue, green and yellow, while "S" icons increases the helicopter's firepower. Other items scattered throughout the levels such as 1UPs and star-shaped gold medals, which grants a 3000 point bonus by collecting them, can also be picked up along the way. Players are given two lives initially and bonus lives are awarded at certain point thresholds and every point threshold thereafter.

Depending on the region, the title uses either a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying, or a respawn system where their ship immediately starts at the location they died at. Getting hit by enemy fire or colliding against enemies will result in losing a live, as well as a penalty of decreasing the helicopter's firepower to his original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. After completing the last stage as with previous titles from Toaplan, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns.

DEVELOPMENT:
The basic structure for the game was already decided during development of Slap Fight by pursuing the excitement of shooting and dodging, settling on the bomb and shot system, claiming that firing a bomb relieved stress from players, as they wanted to make a game that was fun by looking at and get passionate about it. The word "Kyūkyoku" for its Japanese title derived from a translation of Going for the One, the eight studio album by English progressive rock band Yes, as it was not a popular word at the time and although the Japanese title was initially rejected by the president of Toaplan, he was determined to implement it. The concept of using a bomb came up during development of Tiger-Heli, where the team questioned how to make a shoot 'em up game more engaging for players but it was never intended for defensive purposes according to them, as the mechanic was instead implemented to provide an aggressive feeling against enemies on difficult situations, however enemies were made tougher to keep gameplay balance.

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