Blender 2.8 Character Modeling - Part 2 of 8: How to Join Objects & Sculpt

Описание к видео Blender 2.8 Character Modeling - Part 2 of 8: How to Join Objects & Sculpt

Part 2 of 8 of a character modeling walkthrough series where we join the separate mesh objects of our blockout from Part 1, smooth the seams, and then start adding in some details. Done in Blender 2.8.

Chapters
0:00 Intoduction
0:22 Our Goal for this Video
0:38 Built-in Blender Add-on Used (Bool Tool)
1:00 Final Adjustments to Base Mesh before Joining
7:24 Joining the Base Mesh Objects & Smoothing
11:16 Adding in Details with Dyntopo Sculpting - Face
15:05 Adding in Details with Dyntopo Sculpting - Hands
17:27 Refining the Sculpt wit Voxel Remesher

Series Links
Part 1: How to Base Mesh -    • Blender 2.8 Character Modeling - Part...  
Part 2: How to Join & Sculpt -    • Blender 2.8 Character Modeling - Part...  
Part 3: How to Base Accessories -    • Blender 2.8 Character Modeling - Part...  
Part 4: How to Detail Accessories -    • Blender 2.8 Character Modeling - Part...  
Part 5: How to Head & Body Retopology -    • Blender 2.8 Character Modeling - Part...  
Part 6: How to UV Unwrap -    • Blender 2.8 Character Modeling - Part...  
Part 7: How to Texture Paint -    • Blender 2.8 Character Modeling - Part...  
Part 8: How to Rig & Composite -    • Blender 2.8 Character Modeling - Part...  

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