The Human Limit | 1.17 SSG Gravel Seed TAS -

Описание к видео The Human Limit | 1.17 SSG Gravel Seed TAS -

What is the purpose of "The Human Limit" series?

The purpose of this TAS series is to show the theoretical limit of humanly possible strategies (RTA strats) including realistic perches and attempt to use those strategies to get the fastest time possible within the seed.

Also my previous 1.17 TAS wasn't very good mechanically despite being a TAS so it had to be remade anyway...

Any%SSG
Version: 1.17.1
Seed: [-3294725893620991126]
Savestates: 8
Time Spent: 7 Hours
Tickrate: 0.5 Chest Loot - 5 Houses - 0.5 Chest Loot 2 - 5 Flint Mine - 0.5 Portal - 10 Portal Animation - 10 Nether Route - 0.5 Nether Portal - 10 Stronghold - 5 End Route - 10 Running to Perch - 4 One Cycle

Splits:
Overworld [27.517s]
Nether [28.467s]
Stronghold [1.000s]
End [48.500s]
End Enter [56.967s]

FAQ -
Q: How did you TAS this?
A: I used a program called loTAS which can change in-game tickrate and more. https://github.com/MCPfannkuchenYT/LoTAS

Q: Why do you hit the houses with your pickaxe?
A: It's a thing called cooldown skip. Essentially by shortly mining something, you skip the cooldown from the click to the object starting to get destroyed, which is 0.2s or 4 ticks.

Q: How come there were hitboxes when the dragon perched but not before?
A: I forgor💀

Q: How come there's such a low sound after you looted the first chest?
A: The chest was opening at 10x slower than the part right after it, but it doesn't change when tickrate is changed, so it sounds slower.

Q: What Shaders are you using?
A: Complementary Shaders

Q: Music?
A: At the bottom of the description.

Q: Obviously Set Seed wtf
A: my bad

Q: Where burbger?
A: Right here - burbger

Music by C418
Aria Math: [   • Aria Math  ]

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I stream: twitch.tv/HanabiYaki
Discord:   / discord  
Texture Pack: https://www.mediafire.com/file/buoixj...

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