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Скачать или смотреть Unity Asset Store Pack - DOTS Traffic City

  • Game Dev Tools HQ
  • 2025-03-09
  • 31
Unity Asset Store Pack - DOTS Traffic City
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Скачать Unity Asset Store Pack - DOTS Traffic City бесплатно в качестве 4к (2к / 1080p)

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Описание к видео Unity Asset Store Pack - DOTS Traffic City

Asset store page: https://prf.hn/click/camref:1100lNXT/pubre...

DOTS Traffic City is a powerful tool for creating city traffic - It uses the extremely powerful DOTS Entities package to simulate thousands of vehicles and pedestrians with unbelievable performance!Limitations:Only works with Unity 2022.3.21 & Entities 1.2.0 or higher.WebGL not supported.Built-in RP not supported.Vehicles with trailers or wagons are not currently supported for NoPhysics.Animator with skeletal bone animation in pure DOTS space is currently available if you have Rukhanka Animation System otherwise (only hybrid entities with an Animator approach or pure entities with GPU animations are available).NavMesh surface obstacles calculated only with NavMeshObstacle.Ragdoll is currently only supported with default colliders.Required packages:Entities 1.2.0+Entities.Graphics 1.2.0+Unity.Physics 1.2.0+Unity.Collections 2.4.0+Burst 1.8.12+Included models:15 vehicles (including LOD0, LOD1, LOD2).8 animated humanoid pedestrians.1 player humanoid npc.5 houses.4 types of traffic lights.29 ground tiles.10 props.2 guns.2 walls.All models are lowpoly and created with a texture atlas.Asset store packages:Zenject [optional].FMOD plugin for the sounds [optional].DOTS Traffic City is a powerful tool for creating city traffic - Design it from the ground up or customise any existing asset pack to fit your vision!It uses the extremely powerful DOTS Entities package to simulate thousands of vehicles and pedestrians with unbelievable performance!Mobile friendly Simulate thousands of interacting vehicles and pedestrians, even on mobile devices.Performance Experience the performance firsthand in our various platform-specific demo projects or just check out the final screenshots to see the results.Rapid integration Integrate any city asset pack in a heartbeat with our convenient templates and tools.SimulationSimulate thousands of entities without relying on physics or raycasting (although physics simulation is also available).Editor Many flexible tools to bring life to the city of your dreams.Demo GTA-like sample scene included!Sound Integration of the FMOD sound engine into bursted jobs (built-in unity audio engine supported from v1.1.0).Documentation All components of DOTS Traffic City are linked to online documentation.Source code All code included.Pre-made templates Use pre-built road templates to integrate some of your favourite cities (POLYGON City, City Pack 1, Toon City) with just one click.Vehicle controller DOTS physics vehicle controller included!You can also use Edy's, RCC or NWH & other custom vehicle controllers for both player or traffic. (new)Monobehaviour supportNot familiar with DOTS? No problem, from version v1.1.0 the project is fully compatible with mono behaviour scripts in hybrid mono mode (check out the new Hybrid Mono sample scene). (new)Modular architectureAllows you to integrate the project into your existing game without hassles. (new)Runtime Tile Demo. New demo scene showing how to create a city builder based on tiles (runtime spline can be used with Road Constructor). (new)Train support. You can either use a built-in solution or flexibly integrate a third-party controller for the train. (new)A* navigation. Set to follow a car or pedestrian to a given node using the A* pathing. (new)3rd-party.EasyRoads3D.Road Constructor for editor & runtime. (new)Rukhanka Animation System pure & hybrid mono entities. (new)Fantastic City Generator for editor & runtime. (new)Agents Navigation.More 3rd-party integrations coming in the near future.Key features:TrafficPhysics Vehicles can use either:Simple physics.Custom physics (custom physics controller included).Hybrid mono physics.Any monobehaviour controller can be integrated into the traffic. (new)No physics.Parking Customizable parking lines and parking areas.Speed controlAutomatic vehicle speed control depending on lane speed limit, traffic lights and other traffic.Lane changingAutomatic vehicle lane changing based on traffic congestion or road type.Traffic groupsRestrict lanes to certain traffic group types.Public transport Vehicles that can either only move on predefined roads (such as trams or cable cars) or randomly throughout the city and can pick up pedestrians at stations and stops.Fast creation Quick and easy tool for adding any vehicle into the city.Avoidance The avoidance system makes sure that vehicles don’t collide with each other and will stop and move away if another vehicle is blocking their path.Priority Vehicles pass through the intersections accordi

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