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Скачать или смотреть My Final Thoughts on the Ritual mechanics - Path of Exile POE

  • sirgog
  • 2021-03-28
  • 2655
My Final Thoughts on the Ritual mechanics - Path of Exile POE
PathOfExilePath of ExilePoE3.13Echoes of the AtlasRitual Leagueritual vessel
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Описание к видео My Final Thoughts on the Ritual mechanics - Path of Exile POE

Was a lot of fun early on when you were unable to kill fast enough to keep the monsters under control.
The specific ritual mechanics (e.g. Bitter Ritual icebeams) aren't impactful enough, except for the rare ones. They had so much potential to change how encounters feel, but don't do enough.
Doesn't hold up over the length of the leauge
If you can handle 3rd/4th rituals, the 1st one is boring. If the 1st one is fun, the 3rd/4th will be overwhelming
Ritual vessels were just a bit too fiddly. Too much effort to assemble specific ones, and just to compile the vessels from splinters. Payoff was there but somewhat hidden.
Loot filter integration was 'bleh'
With improvement, it CAN be the best implementation of the Breach/Abyss/Harbinger/Legion localised encounter concept.
Choice of rewards was huge. Especially for trade-averse folks. Helps get a specific reward without flooding the economy with billions of ALL the rewards.
Not knowing whether there's 3 or 4 rituals until you commit to one was 'bleh'.
(Trade softcore only) Obscure item creation consumables (e.g. Deafening Essence of Torment) were so common they lost value. On the flip side mapping consumables (delirium orbs, maps with unusual augments like Elder influence or pre-applied Delirium layers) were rarer. I think these should have been reversed.

My thoughts on the future:

Ritual shouldn't default to being available. There's too many mechanics already that become available all at once upon reaching maps.
It should instead be given over to one octant of the Atlas. Six points in it.
First two grant a 50% chance to have rituals in maps in the zone, 2 by default. First one equivalent to today's 2nd ritual. Second equivalent to today's 3rd. % chance to hit a 3rd ritual.
Additional points then make rituals faster (one path) and add more rituals. Or they could do other things comparable in power.
Stop having ritual splinters/vessels (existing ones in Standard still work). Instead, when a ritual includes one or more bosses, it drops filled vessels. No messing around.
Some other old in-map encounters should also get the same treatment. Perhaps make Abysses not appear randomly - only in New Vastir and Lex Proxima and only with relevant Atlas points. (Note that anyone that reaches endgame can get 4 points in their favorite region without doing any challenging content, just yellow maps)
If Ritual goes core in any form, the loot filter integration needs to improve. It should show items glowing with the colour of beams your filter allocates to the item. Example, I have maps with delirium layers pre-applied show up purple - they should glow purple.



i've set up one of those silly merchandise stores. https://merch.streamelements.com/sirgog if you want to buy anything there. also accepting bribes (not real bribes) at https://streamelements.com/sirgog/tip . if you'd rather spend money on other stuff, that's cool too.

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