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Cecil Warp
What It Does:
Transforms your character into a ghost-like state. When activated, your limbs become semi‑transparent, tinted dark, and “ghost snapshots” (faded copies) are spawned for a spectral effect.
Key Controls:
Use Key (F): Press F to toggle the effect on/off.
Effect: Toggling restores the character’s original colors and collision layers.
Rex‑Splode’s Powers
What It Does:
Enhances your hand (and any item held) with dramatic spark and energy effects. There are three modes:
Default Mode: Press H to toggle a bright yellow glow on the hand.
Touch Mode: Hold H while colliding with non‑character objects to “charge” them with sparks (their color transitions toward bright yellow).
Disc Mode: Hold H to generate an energy disc that attaches to your hand; when you release H, the disc detaches, switches to dynamic physics, and is launched downward as a projectile.
Key Controls:
Cycle Modes (R): With the hand selected, press R to cycle between Default, Touch, and Disc modes.
Toggle/Activate (H): Behavior varies by mode as described above.
Durability System
What It Does:
Adjusts your character’s overall “durability” by modifying each limb’s mass and core stats (such as base strength, breaking threshold, health, shot damage, and regeneration speed) relative to a preset strength value.
Preset Details (Mass Class):
Each mass class corresponds to a numeric value as follows:
• D = 10 • C = 20 • B = 30 • A = 40 • S = 50 • SS = 60 • SSS = 70
WARNING: The mass class button in the context menu currently does not update its value – it always shows B (30) by default.
Key Controls:
Mass Class Selection: Use the head’s context menu “SelectMassClass” button to attempt to choose a preset. (Remember, it’s currently fixed to “B”.)
Strength Adjustment: There’s also an “AdjustStrength” button to set a custom strength level, which recalculates all limb stats and mass multipliers accordingly.
Punch Power
What It Does:
Enhances melee strikes with damage that scales with limb speed, the adjustable Punch Power Level (from 0 to 5), and your character’s strength. It also applies knockback (for very strong attackers) and distributes a small fraction of damage to nearby limbs.
Key Controls:
Adjust Punch Power: On the head’s context menu, the “SetPunchPower” button opens a dialog to change your Punch Power Level.
Activation: This power works automatically on collision when your character’s arm makes contact.
Viltrumite Regeneration
What It Does:
Provides continuous, scaled healing for your character’s limbs. The regeneration rate is based on your character’s strength (with higher strength giving a higher base rate) and slows down when overall health drops below 45%.
Key Controls:
Adjust Regen Rate: Use the head’s context menu “SetViltrumiteRegen” button to open an input dialog (if available) and adjust the base regeneration rate.
Note: Regeneration runs continuously while the power is enabled and the character’s head is alive.
Rex Explosion
What It Does:
A self‑destruct mechanism that, when activated, counts down and then triggers a massive explosion. This explosion creates shockwaves, blood explosion effects, and severe damage – often severing limbs – to nearby targets, and ultimately destroys your character.
Key Controls:
Toggle Mode: Use the “RexSploded” button in the head’s context menu to enable Rex Explosion mode.
Activation: With Rex Explosion mode enabled, select your upper body and press and hold H. Over a 2‑second countdown, pulsing yellow overlays appear on all limbs.
Detonation: If you hold H until the countdown ends, the explosion is triggered, dealing catastrophic damage and destroying your character.
Cancellation: Releasing H before the countdown cancels the explosion, and the overlays fade away.
Auto‑Revive (Immortality)
What It Does:
Automatically monitors your character’s limbs. If all limbs reach 0 health (i.e. are “dead”), after a random delay (between 5 and 20 seconds) the power restores full health and clears bleeding, reviving your character.
Key Controls:
Activation: This power is passive and works automatically when enabled.
Green Ghost Power
What It Does:
Switches your character into an intangible state. All limbs are moved to an “intangible” collision layer and tinted a semi‑transparent green so you can pass through objects.
Key Controls:
Toggle (H): With your character selected (usually by selecting the head), press H to toggle Green Ghost Power on and
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