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Скачать или смотреть Why Doesn’t My WebGL Code Render an Outlined Rectangle?

  • vlogize
  • 2025-08-29
  • 0
Why Doesn’t My WebGL Code Render an Outlined Rectangle?
Why WebGL in this code doesn't render a outlined rectangle?javascriptglslwebgl
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Описание к видео Why Doesn’t My WebGL Code Render an Outlined Rectangle?

Discover how to fix your WebGL code to successfully render an outlined rectangle with clear step-by-step instructions and examples.
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This video is based on the question https://stackoverflow.com/q/64355478/ asked by the user 'Rabios' ( https://stackoverflow.com/u/10896648/ ) and on the answer https://stackoverflow.com/a/64356292/ provided by the user 'Rabios' ( https://stackoverflow.com/u/10896648/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Why WebGL in this code doesn't render a outlined rectangle?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Why Doesn’t My WebGL Code Render an Outlined Rectangle?

If you are new to WebGL, you might encounter some hurdles while trying to render shapes. One common issue faced by beginners is the failure to render an outlined rectangle despite having no errors in the code. In this guide, we’ll break down the potential reasons for this issue and provide a solution to get that rectangle displayed on your canvas.

Understanding the Problem

In the scenario described, the developer implemented WebGL to create an outlined rectangle using vertex and fragment shaders. However, upon running the code, the rectangle appears to be missing altogether, resulting in a blank screen.

Here's a Quick Breakdown of the Initial Code

Vertex Shader: Responsible for transforming vertex data into the appropriate format for rendering.

Fragment Shader: Handles the coloring of shapes rendered on your canvas.

HTML Structure: Contains the canvas element on which the rectangle is supposed to be drawn, alongside JavaScript code to manage WebGL settings.

Despite the absence of visible errors in the code, the rectangle fails to render due to incorrect vertex data related to the rectangle's dimensions.

The Solution

The core problem in the code is related to the vertex positions of the rectangle, specifically how negative values lead to the rectangle not appearing correctly on the canvas. Here’s how you can resolve the issue.

Step 1: Adjust Vertex Positions

In the original code, the height of the rectangle was represented as a negative value, which can confuse the rendering pipeline. Here is the modified code that corrects this issue:

[[See Video to Reveal this Text or Code Snippet]]

Summary of Changes

Changed Vertex Coordinates: Ensure that the height is now positive when defining the rectangle corners. This results in:

Bottom-left corner: (x, y)

Bottom-right corner: (x + w, y)

Top-right corner: (x + w, y + h) // Height is positive

Top-left corner: (x, y + h) // Height is positive

Step 2: Keep Other Code Intact

The remaining parts of your WebGL code—such as shader creation, program linking, and attribute binding—do not require changes. Just ensure you have the correct vertex data, and keep the rest of your rendering logic intact.

Complete Example

The corrected HTML and JavaScript code with the outlined rectangle will look like this:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

By updating the vertex coordinates to maintain a positive height, you can successfully render an outlined rectangle using WebGL. Ensure to double-check your vertex data and remember that minor changes in the values can greatly impact your renderings.

Now that you know how to resolve the issue, you can experiment with other shapes and features within WebGL. Happy Coding!

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