Creating WH40K space battle animation in Blender - part 1 [info in desc]

Описание к видео Creating WH40K space battle animation in Blender - part 1 [info in desc]

3d models and textures from game Battlefleet Gothic Armada 2
https://store.steampowered.com/app/57...
Exported with Umodel, engine version 4.18. gltf models can be directly imported to Blender.

Material setup for ships is a bit complex since they can be painted in-game.
While you can't see Unreal node setups in Umodel, you can see a list of used textures for each material. That helped me a lot.

Projectiles \ explosions done through one big geometry node setup.
I've used ‪@CartesianCaramel‬ project files as a starting point:
https://bbbn19.gumroad.com/

VFX is simple geometry and noise textures, with certain parts animated to geonode attributes, such as particle lifetime (so it fades in and out).

I won't be making any tutorials since a lot of what's shown is based on other's work.

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