Unity: Water Shader with Amplify [URP]

Описание к видео Unity: Water Shader with Amplify [URP]

I know, it’s another water/ocean/sea tutorial but I assure you that they are all different in their own special ways. Like this one has proper refraction, underwater caustics AND we’re using texture3D’s which almost nobody knows about, so that’s cool.

I’m using Amplify shader editor on the UR-Pipeline for this but feel free to hit me up on the tweets or patreon (links below) if you want help converting it to shader graph.

● Follow Sai (the creator of the fixed refraction) on Twitter:
  / saismirk  

● Source files for this tutorial:
  / polytoots  

● 3dTextures.me free PBR textures!
http://www.3dtextures.me

♥ Subscribe to learn more!: https://tinyurl.com/y7hdjg38

♥ Follow me on Patreon and get more stuff:   / polytoots  

♥ Twitter:   / polytoots  

● Get Amplify Shader Editor: https://tinyurl.com/ycpeo7sp
● Amplify Discord Channel:   / discord  

0:00 = Intro
2:00 = Blender Ocean
7:36 = Packing the Texture3D
9:50 = Finally, The Shader
10:50 = Normals + Texture3D Lock
11:31 = texture3D UVs
12:43 = Side Fix for Normals.
13:21 = Displacement
14:37 = Cheeky Wave Smoother
15:46 = Albedo
16:57 = Proper Refraction
18:16 = Pipeline Settings
18:35 = Depth Masks
20:12 = Underwater Caustics
22:33 = Adding the Depths
24:02 = Underwater Volume
24:47 = 3dtextures.me
25:30 = Message + Outro

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