Simple Rigging of a Lego Character in Maya Pt. 4: Painting Weights (Body and Arm Bend Points)

Описание к видео Simple Rigging of a Lego Character in Maya Pt. 4: Painting Weights (Body and Arm Bend Points)

Part four of the Rigging tutorials focuses on creating bend points within a single piece of geometry. The Paint Skin Weights settings come into play once again to adjust joint influences so that you can bend your models at the waist and elbows.

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