(SM64DS TAS) Star Cancel Using Lava Damage

Описание к видео (SM64DS TAS) Star Cancel Using Lava Damage

I've decided to stop uploading my TASes as shorts for the time being, as they've been doing badly lately and generally feel way more shallow than actual video uploads. Plus, this allows me to type incredibly long descriptions explaining everything!!!

Also, the SM64DS 0 star TAS that I and others have been working on for a few years is finally done, and is viewable here:    • SM64DS any% TAS in 5:42.55 by Sharkey...  
It's the first full game TAS that I've put significant work into that has actually been completed, and I think it's pretty cool so you should watch it and subscribe to SM64DS TASing god Adeal's TASes as well as all other contributors to the TAS.

The death animation from lava is unique from most others, as you keep control over the character throughout the entire fadeout. As a failsafe, the developers made it so that you couldn't interact with stars during the fadeout (which starts the frame the health bar visibly reaches 0), to try to prevent shenanigans such as these. However, they failed, as for some reason, once the fadeout starts, if you then bounce on lava again, after that point any star you touch will actually be collected during the fadeout. This mechanic has been known about for several years, however SM64DS only has a few stars in close proximity to lava, and none of them seemed to be positioned in a way that made it grabbable during the very short fadeout animation. A few days ago, I realized that because the fadeout only starts once your health visibly reaches 0, regardless of how much damage you have actually taken, you can go underneath the bridge at the end of the star to quickly take a lot of damage, which lets you set things up to land on the lava almost immediately after your health reaches 0 to maximize the time you have to reach the star. Using this, and taking advantage of the fact that Luigi accelerates faster in the air than all other characters, it is possible to reach this star with only a few frames to spare before you are respawned in the castle. As shown in the video, this is an entirely valid way of collecting the star which is counted by the game, but skips the collection animation. This TAS regains control in the castle about half a second faster than our best TAS of this star as Mario, so it may be used in the 150 star TAS, but we aren't sure yet until we optimize various strats better in the future. Unless new information is discovered, this is probably the only star in the game that can be cancelled with this method in a way that isn't incredibly impractical and slow, but it happens to work quite well on this star.

If you made it this far in my description you are in the top 1% smartest people in the world and are a true fan of my channel, if I ever meet you in real life I will give you $35

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