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Скачать или смотреть Why Is My Code Running Before I Press the Button? Here’s the Solution!

  • vlogize
  • 2025-09-27
  • 0
Why Is My Code Running Before I Press the Button? Here’s the Solution!
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Описание к видео Why Is My Code Running Before I Press the Button? Here’s the Solution!

Discover why your JavaScript code runs even before clicking the button and learn how to fix it with simple steps and code snippets!
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This video is based on the question https://stackoverflow.com/q/63108983/ asked by the user 'Hayden Thurman' ( https://stackoverflow.com/u/10763990/ ) and on the answer https://stackoverflow.com/a/63109018/ provided by the user 'Mikael Eliasson' ( https://stackoverflow.com/u/507279/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: My code is running before I press the button, can anybody tell me why?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Why Is My Code Running Before I Press the Button? Here’s the Solution!

Are you working on a JavaScript project and finding that your code runs before you even click the button? This can be a frustrating issue, especially when you're trying to control when certain actions trigger on your website. Let’s break down why this happens and how you can fix it easily!

Understanding the Problem

In your case, you've created a JavaScript text-based game and noticed that the code executes as soon as you load the page. This is not the behavior you want, as you want the code to execute only when the user clicks the button. Here's a snippet of your code for reference:

[[See Video to Reveal this Text or Code Snippet]]

What's Going Wrong?

The line that causes the problem is:

[[See Video to Reveal this Text or Code Snippet]]

Here’s the issue: instead of setting the onclick event to a function, you are directly calling console.log. As a result, the message gets logged immediately when the page loads, instead of waiting for a button click.

The Solution: Registering a Proper Callback

To ensure your code only runs when the button is pressed, you need to register a callback function. This involves wrapping your console log statement inside an anonymous function so that it only executes upon a button click.

Here’s the Fixed Code:

You should replace the faulty line with:

[[See Video to Reveal this Text or Code Snippet]]

Updated Code Snippet

Let's put it all together. Your complete code would look like this:

[[See Video to Reveal this Text or Code Snippet]]

Why It Works

When you wrap your console.log in a function, you create a callback that the browser calls only when the onclick event occurs (i.e., when the button is pressed). Here's a quick breakdown of how it solves your problem:

Before: The code runs when the page loads because it evaluates the assigned value immediately.

After: The function is called only when the user clicks the button.

Conclusion

Remember, when attaching events in JavaScript, always ensure that you're assigning a function as the event handler instead of calling the function directly. With this simple adjustment, your game will now start correctly when the user clicks the button. Happy coding!

If you prefer a more hands-on understanding, consider tinkering with the code snippets in your local environment and see how these changes impact your game's functionality.

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