Alternate Recipe Guide - Best alternate recipes for each tier in Satisfactory 1.0

Описание к видео Alternate Recipe Guide - Best alternate recipes for each tier in Satisfactory 1.0

Starting Drop Pod Locations   • Satisfactory Update 7 - Early Game Dr...  
Nuclear Build:    • 100% Efficient EASY Nuclear Power Bui...  
Hey everyone, today we are looking at Satisfactory Alternate Recipes. This video covers the best alternate recipes for each tier of satisfactory and how you can fit them into your factories and builds. Let me know what your hot takes on alternate recipes are in satisfactory update and how you use them in your gameplay!


Tier 1/2 In no particular order:

Iron wire - This is a big winner. It lets you use iron to make wire and cable, which replaces a rarer resource (copper) with a more common one, and simplifies logistics to factories that use these components, often letting you remove copper from the supply chain to those factories. I get this one early and use it throughout the game.

Cast screws-which simplifies screw production by removing a processing step. As long as you are using screws, this is a good recipe, alther it may be replaced with higher yield later. It's always a good option to have and always better than the default.

Stitched iron plate. This one eliminates screws from production and, if you pair it with iron wire, can still be done purely with iron, while being more efficient. another winner across the board

Honorable mention: bolted plate - I use this in the late game for more plates but its less resource efficient. Its a great recipe if you cam supply the iron for it, but it requires tier 3 belts to supply the screws for full efficiency.

Tier 3/4
Solid steel ingot. S Tier all around, with this you get 50 % more steel for your coal and iron, and building smelters is easy and uses less power per item produced than the default recipe.

Encased industrial pipe - like solid steel, you get more for less. This stretches your steel even further, even if its a bit slower to craft.


Steel rotor/steel rod. I like steel rotors for simplicity, as it makes rotors/stators use the same materials. that said, if you already have steel in place, the steel rod and steel screws can get you a lot more rotors out of the same amount of steel, in exchange for a more complex factory. I never use it but every time i look at the recipe it tempts me.


Tiers 5/6

Heavy oil residue - the big one, but requires other alternate recipes to make use of. Acts as the base for massive oil efficiency when you can pair it with diluted fuel and recycled plastic and rubber.

Diluted packaged fuel (diluted fuel w/ tier 7) is our next recipe. this one double your fuel output when paired with the heavy oil residue. This can be burned for a highly efficient power plant or forwarded to our next recipe:

Recycled plastic/rubber - When paired with diluted fuel, lets you triple production of plastic and rubber compared to base recipes. While I generally prefer simpler instead of higher yield for more common resources, with oil and other rare resources this can't be denied.

Heavy encased frame - eliminates screws and pairs well with encased pipes. it also pairs well with steeled frame, which is pretty lackluster outside of this combo.

Pure copper and caterium - These let your rarer resources stretch a bit further, if you need them.

Tiers 7/8 - There are no bad recipes in tier 7/8 but these are my favorites

Sloppy alumina + Pure aluminum ingot - makes aluminum production simple and easy to balance. if you aren't making crazy amounts of everything, this is worth getting just for the ease of building the factories.

Uranium fuel unit - adds a bit of complexity for greater efficiency. beacons are a pure iron recipe, though, and crystal oscillators arent bad if you have iron wire.

Wet concrete - this is a useless recipe for production, but it lets you sink water, and limestone is dead easy to find, making this a huge recipe in simplifying late game recipes.

Комментарии

Информация по комментариям в разработке